Standard GBW Saprolings

by JordanKoal on 02 July 2018

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (4)

Instants (7)


Enchantments (2)

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How to Play

The idea is to get guys out, flip growing rites and play what you want. Who doesn't want to cast a huge Walking Ballista? Huatli will get you a lot of card draw and with the amount of creatures you will control it will be easy to get the emblem. You get a lot of big saprolings and attack. If they die, Slimefoot will punish the opponent. Driven // Despair can change the tides. For 4 mana you make your guys trample/menace and when they deal damage to an opponent they discard a card and you draw a card. It can devastate the opponent's hand. Duress is used to stop the opposing board clears.

Side: Annointer Priest to stave off mono red burn/aggro decks
Lost Legacy to rip whatever you want from a person's hand/deck.
Heroic Intervention: Stop your stuff from dying or getting tagetted
Naturalize: For vehicles mostly, but other options
Fungal Plots: Again for mono red or draw against control

Deck Tags

  • Standard
  • Saproling

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

609026

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard GBW Saprolings

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