Sharuum - Blink - Commander

by jose_goncalves on 22 January 2014

Main Deck (100 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

My Sharuum Built is always changing! I removed several combos because it was to intensive to play, i had to think a lot. This new built it's easier to play and more fun. It still contains some infinite combos but i rarely use them anymore, only if i get bored and want to start a new game fast.

How to Play

The deck works around the commander, you have at your disposal several blink effects to abuse its ability. Plus almost all the creature and some cards have very good ETB effects. The advise I can give it's to develop your mana early in the game, with mana rocks and tutors going for mana rocks as well.
These are the remaining combos in the deck:

Sharuum + Sculpting Steel/Phyrexian Metamorph + Disciple of the Vault = infinite damage
- Sharuum + Sculpting Steel/Phyrexian Metamorph + Bitter Ordeal = remove players deck

There is a lot of sinergy around every card and some goos stuff cards.

Deck Tags

  • EDH
  • Commander
  • Combo
  • Blink

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 2,150 times.

Mana Curve

Mana Symbol Occurrence

1242900

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Sharuum - Blink - Commander

Nice deck! please look at mine and leave comments. What is the combo? :)

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Posted 22 January 2014 at 18:08

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Hi, there are several combos in this deck! I will wrote them on the description in a few moments.

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Posted 22 January 2014 at 18:11

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Sweet looking to build one of these.
look at my goblins with a dragon deck tell me what you think.

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Posted 22 January 2014 at 18:40

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Not quite sure how each of these combos work. I mean, I understand the first one: Sharuum needs to be in play, and then you need Sculpting Steel and Phyrexian Metamorph, because the artifact gets sacrificed, then another enters, copying Sharuum, but returning the first, copying the other again, then destroying Sharuum with legend rule. You have an infinite loop, and then you can use Disciple of the Vault or Bitter Ordeal to kill your opponent.

However, I'm not sure how Sharuum fits into the Nim Deathmantle+ Perilous Myr equation. First, you use Ashnod's Altar to sacrifice the Myr and get 2 mana. But then you need 2 more to equip the Deathmantle each time? I mean, that's basically a combo that lets you deal increments of 2 damage for 2 mana. But where do you need Sharuum in that case? Same with Myr Battlesphere: where does the extra 2 mana come from?

The Pili-Pila and Grand Architect Combo I understand. The scarecrow can pay the 2 to untap itself, then tap itself for 2 and get infinite mana of any color.

How does the Ashnod Altar's combo work and how does Sharuum interact with it?

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Posted 22 January 2014 at 20:24

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You sacrifice the myr and the sharuum to the altar to get 4 mana then bring sharuum back and the myr with sharuum ability, and repeat.

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Posted 22 January 2014 at 23:41

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OH, clever. I'm impressed!

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Posted 23 January 2014 at 03:37

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And I thought Oloro and Sidri were better. Guess I was waaaay wrong.

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Posted 23 January 2014 at 05:16

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They must be pretty good too in/with their own strategies.

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Posted 23 January 2014 at 09:09

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Well, Oloro in a life gain deck is scary. With triggers from archangel of Thune, ajani's pridemate, well of lost dreams, cradle of vitality, sanguine bond, and MANY others, plus serra avatar, rhox faithmender, and killing wave, Oloro in the right deck can make you unstoppable. Sydri would be interesting in an artifact deck that's full of equipment, so you can alternate making certain artifacts into creatures (like anything darksteel) and equipping different artifacts to each other. So things with living weapon and affinity would definitely become more prominent and potent in her presence. She can also destroy artifact lands(for whatever reason) by making them 0/0 creatures, and give artifacts lifelink and deathtouch. No infinite combos that I see though. Maybe with Sydri, artifact lands, crucible of worlds and something that allows you to play any number of lands a turn.

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Posted 30 January 2014 at 00:10

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Never realized sharuum was that useful.. Great deck. Anyone care to take a look at mine?
http://www.mtgvault.com/dharr16/decks/vorel-edh/

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Posted 26 January 2014 at 11:20

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Sword of the Meek, Thopter Foundry, and Time Sieve can get you infinite turns which is in the colors

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Posted 27 January 2014 at 20:03

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