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standard play red Agrro used this deck at FNM last night, didn't do to bad but had a few slack hands hopefully i can improve on that. if anyone has any ideas please assist.(note this is a standard play deck) UPDATE: Reverberate has been made mainboard, it breaks Rebirth and Gob Grenade. 3-4 turn clock. turn 1- mountain, memnite, kuldotha rebirth. turn 2- mountain, signal pest, furnace scamp. swing 3. turn 3- mountain, arc trail. (get rid of whatever creature they managed to play if any and deal 1-2 to them),swing 8, then sac the scamp to make it 11, goblin grenade for 5. "good game". turn 1- mountain, memnite, kuldotha rebirth. turn 2-mountain, curse of stalked prey, swing three(put a +1/+1 counter on all three goblins. turn 3- mountain, g-blast(their blocker (if any),swing 6(put another +1/+1 counter on each), gob grenade for 5, signal pest. turn 4-g-blast or arc trail to remove blockers and swing 12 for game. Turn 1- mountain, Signal Pest. Turn 2- Mountain, Goblin Wardriver. Turn 3- Mountain, Memnite, Rebirth, Reverberate . turn 4- Mountain, (G-blast or Arc Trail to remove blockers) swing 22.
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