Deck Challenge: Burn

by jpGhost23 on 06 January 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (4)

Artifacts (4)


Enchantments (4)

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Deck Description

Wins Turn 3 - 5

The main board will wreck an opponent really fast. The sideboard will handle fog and mill decks with ease. I have won countless FNM tournies with this build. Its just too fast.

Deck Tags

  • Burn

Deck at a Glance

Social Stats

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This deck has been viewed 1,255 times.

Mana Curve

Mana Symbol Occurrence

000600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Deck Challenge: Burn

dude i got blasted here for running elemental appeal do it tho i like the card alot andit's worth the critisicm! lol i'm currently trying new things with my burn deck but this one looks good

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Posted 06 January 2010 at 10:51

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You have all those fetchlalnds and are not mainboarding Plated Geopede? You nuts.
In my RDW deck I started out with Elemental Appeal, but it is not worth it. You'll get more damage over all out of the Plated Geopede, and it's a lot easier to deal with the Elemental appeal than the Plated Geopede. Otherwise it's a pretty standard RDW, which is a nasty deck
I do like Elemental appeal, it's just that you have options that are better.
Also, unstable footing and manabarbs = <33

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Posted 06 January 2010 at 13:47

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Oh, also, with all those fetchlands again Zektar Shrine > Elemental Appeal. Costs 2 and you'll pop it out quickly, and you can save it if you absolutely need to for defense. (For example, you're playing Boros Bushwhacker and its down to a few life each. This attack will kill you, so you save it for the attack and draw any of your cards to win, basically. Except perhaps earthquake..)

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Posted 06 January 2010 at 14:05

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I agree with sweetbrains. You need the shrines. They can go off turn 3 whereas you have to 4 R for appeal. I tried running 4 appeals in mine, but the shrines are much better.... my standard red deck can hit for 22 (20 of which is trample) on turn 4... and that was before the inclusion of plated geopedes. Takes a perfect hand, but it still wins by turn 5 normally.

Also, I would not run 24 lands in this... and i'd go Banefire over quenchable fire.

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Posted 07 January 2010 at 18:27

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And I can't see how you could ever win by turn 3...? Turn 1 guide... turn two peaks on guide and a bolt... turn 3 ball lightning... that 3, 10, 18. Which is still good, but I want to be sure i'm not missing something that will get me a turn 3 win on my own deck.

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Posted 07 January 2010 at 18:42

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Didley
The turn 3 condition only applies if they crack some fetch lands on their side of the board. It does not happen very often.

The main reason I don't use shrines is u loose the surprise attack. Ur opponent can play for the creature with a burst, bolt, bounce, or a first striker.

The meta in my area makes Quenchable Fire a very effective burn spell. Blue is not played and 4 for six damage is more efficient for me. Now if blue comes back, then yes, Banefire would be the better route.

I do change the build on this quite often - sometimes I main board the pedes and cut the appeals and quenchable fires down. But I was just throwing this down for the Deck Builder deal. I will probably run this version at the next FNM simply b/c there are alot of white token decks running around.

I appreciate the input.

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Posted 08 January 2010 at 08:28

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