Can't Touch This! (UR Edition)

by JRE47 on 28 June 2013

Main Deck (61 cards)

Sideboard (15 cards)

Enchantments (4)

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Deck Description

The fourth in a series of decks focused around unblockable (and often hexproof or otherwise untouchable) creatures. Unlike many Aura decks focused around such creatrues, these try and do thing a little...differently.

How to Play

These decks all focus on blue as the primary color. Why? Primarily because of Invisible Stalker, who has gained quite the reputation with the rise of Bant Aura decks in recent times. I've dabbled with him over the last year and a half, initially going for an odd Human deck centered around him, Blighted Agent, and equipment that got better with Humans (Silver-Inlaid Dagger being the best example).

You'll notice shades of that continue here, but this goes in a much different direction than that deck or the Aura decks that have cropped up recently. This one is made more to chip away and hopefully have some more interesting and enjoyable interactions.

Red is last color to pair with blue in this four-deck series. Black/blue focused on hordes of small unblockable creatures getting in to play quickly and then ganging up to pick and strip away the opponent's life total. Green/blue was similar but did it with less creatures who are each a bit more beefy and well-protected. White/blue focused more on hexproofing and could win with mass creatures or just one really nasty one (Traft). So what does red do for this strategy?

For this color pairing, we're back to basics: small unblockable creatures that consistently get through in the red zone. Noggle Bandit is everything you could ask for, and while Hellspark Elemental is neither unblockable nor well protected, it does what it needs to here: get damage through. Combat damage specificially, because that's the name of the game here.

Coastal Piracy has shown up in all of these decks because it's a nice way to reliably keep drawing cards as your creatures consistency get through. Red gives us two enchantments that take that consistent combat damage to the opponent and use that itself as the win con: Curse of Stalked Prey and Five-Alarm Fire. The Curse makes even your little Rogues land bigger and bigger blows at the game proceeds, and then Five-Alarm Fire finishes them off.

Clout of the Dominus is nice on any blue creature here, giving them built-in shrouding, but it REALLY shines on the lowly Noggle Bandit, turning it into a 4/4, shrouded, hasty, unblockable beatstick. Combine that with the red enchantments and things should be over pretty quickly!

Seems pretty simple...probably TOO simple. Any tips or tricks to make this deck better? What are some of YOUR ideas?

Deck Tags

  • Modern
  • Unblockable
  • shroud
  • Combat Damage
  • Haste
  • Izzet

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0280260

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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