Corroded Earth (SBC)

by JRE47 on 30 June 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (3)

Instants (6)

Fog4xFog

Enchantments (3)

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Deck Description

Ah, land destruction, one of the most hated strategies in Magic. Not just because it's mean, but because it sucks to lose to, mostly because it seems like a no-brainer to put together.

Doesn't mean it can't be good....

How to Play

[This is a more budget-friendly version of my normal "Corroded Earth" deck (http://www.mtgvault.com/jre47/decks/corroded-earth). This deck was stripped down for the Spellflinging Budget Challenge taking place at http://www.mtgvault.com/couch312/decks/spellflinging-challenge; I removed several unnecessary creatures to meet the criteria of the SBC.]

Green is a color you normally think of as encouraging land play rather than destroying them, but nature, I suppose, has a mean streak too....

Green actually has a past that includes some fantastic land destruction cards, like Ice Storm and Kudzu. Then it mostly went away for a while before popping up again early in Modern's history...and most of this deck reaches back there, since the only land destruction green has really had in recent years is Acidic Slime (though he is admittedly awesome).

One interesting thing about Modern green land destruction is that much of it is not limited to just lands. While even the best red and black land destruction is mostly confined to lands and MAYBE one other card type (typically artifacts), green really branches out. Creeping Mold and the aforementioned Slime can also zap artifacts and enchantments, and Bramblecrush and Mold Shambler are even less restrictive, hitting any noncreature permanent. And Beast Within hits ANY permanent at all. This gives green a considerable advantage that red and black lack: versatility.

The only thing lacking a target on their back is opposing creatures. Fortunately, yours can take care of them in the red zone. Slime also happens to have deathtouch and Mold Shambler can scrap with many creatures too. Add in regeneration from Wrap in Vigor and Asceticism (as well as hexproof in the latter case), and you've got a dangerous fighting force on your hands.

The other quick things: with Mwonvuli Acid-Moss and Overgrown Battlement, you've got some decent ramp, which helps with the rather high costs for most of this stuff. (Otherwise, this is much slower than the red and black versions.) And in the artifact department, Dingus Egg was once again too good to leave out.

Sideboard has Marshdrinker Giant, which can be swapped in vs blue and black, and Spreading Algae which just HOSES black. Feast of Worms has some unique legendary land hate, and Fog is your best bet to hold out against heavy aggro.

And that's it for this series...unless I decide to make a Jund land destruction deck. Hmmmmm....

Deck Tags

  • Modern
  • Land Destruction
  • Mono Green
  • Ramp

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

008056

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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