Sharuum's Win-Cons (New Rules)

by JRE47 on 01 July 2013

Main Deck (61 cards)

Sideboard (15 cards)

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Deck Description

I've been tinkering with decks that try and exploit the new legend rule. I figured there have to be some legendary creatures that can make use of playing two copies and then leaving one copy behind (new rule) rather than sacrificing both (old rule).

I already tried a janky deck with Bladewing the Risen, but that requires some serious combo action to really go off. I wanted to try out a deck that had multiple ways to exploit the new rule, and could also grind out some wins even without the legend hijinks needing to commence.

I may have found it with a legendary creature already known for legend rule madness: the Hegemon herself, Sharuum.

How to Play

Sharuum already has some interesting combos out there that make use of her legendary status and unique capability to target other artifacts or herself with her ability. Most of them involve copying her with Sculpting Steel and/or Phyrexian Metamorph. This deck preserves that combo, but with the caveat that now it works a little differently: get Sharuum in play, copy her, sac one, then the "return target artifact card from your graveyard to play" resolves, pull back the sacced Sharuum (or copy), and repeat as many times as you like.

But what then? Glad you asked.

You can gain infinite life with Leonin Elder, and/or take the opponent down to 0 life with Blood Artist. That's probably your easiest and cleanest option.

But if that doesn't work, you can trigger creatures like Arcbound Crusher and Glassdust Hulk an infinite number of times to make for a deadly final strike. "Swing for, oh, 300 damage", either trampling or unblockable. Ouch!

Even if that all falls apart, all is not lost. With Etherium Sculptor and Vedalken Engineer to speed things up (they're why Myr Superion is in here as a nasty surprise), you can quickly amass an army of artifact creatures and either trigger Arcbound Crusher and Glassdust Hulk the hard way (Puppet Conjurer helps), or just outlast with the lifegain from Elder and Artist and grind away in the red zone with your creatures. Etched Champion is particularly menacing with its "protection from all colors" likely to always be flipped on. Metalcraft-driven Dispatch and Stoic Rebuttal can cheaply remove the biggest threats, and Thirst for Knowledge, Fabricate, and Treasure Mage keep the cards coming.

The sideboard offers some additional creatrues that profit from the Sharuum loop (Glaze Fiend as a flying beater and Lumengrid Sentinel to tap out their side and swing in for victory), and some additional support cards, as needed.

I like this a lot more than the one-trick-pony Bladewing legend rule deck I tried to build (http://www.mtgvault.com/jre47/decks/new-legend-rule-fun-profit).

What do YOU think? Any other ideas for finding loopholes in the new rule? Any and all comments appreciated...as always, anything constructive will get your comment rep points from me. Thanks!

Deck Tags

  • Modern
  • Legendary
  • Infinite
  • Artifact
  • Esper
  • sharuum the hegemon

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,239 times.

Mana Curve

Mana Symbol Occurrence

1127800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sharuum's Win-Cons (New Rules)

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