The Squid/Faerie Alliance

by JRE47 on 25 July 2014

Main Deck (61 cards)

Sideboard (15 cards)

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Deck Description

An odd alliance on (and below) the surface, to be sure. Faeries and...Squid? It has more synergy than you may think....

How to Play

Magic 2015 brought the return of Squid for the first time since Mercadian Masques and Prophecy. Chasm Skulker can become a massive one that spawns a ton of little Squid if it dies, and Coral Barrier brings little ones along for the ride as well. But what if they didn't stay little...?

Enter Obelisk of Urd. Easily by Turn 4, you can drop one into play to make all those little Squid +2/+2. Drop another and things really get crazy. Suddenly that 2 CMC Coral Barrier brings a real big, real cheap threat along with it, and nobody is going to want to kill your Skulkers.

But that's just half the fun. The other doesn't swim below the water's surface, but flies high above it. There are only three Faeries in Standard right now (yes, really), but two of them actually fit in really well with the Squid, because both Faerie Impostor and the new Quickling enter play cheaply with the additional cost of bouncing one of your own creatures. That's not much of a drawback when you can bounce a little Squid early on or, better still, a Coral Barrier a little deeper into the game (to re replayed with another Squid companion later on). Oh, and those Faeries can take advantage of an Obelisk or two as an alternate, perhaps even more devastating wincon.

Back to the Squid for a second, and specifically to Chasm Skulker. He gets bigger as you draw, right? So draw like crazy with Bident of Thassa and Military Intelligence (between the Squid and especially the Faeries, you should be able to swing in for damage pretty frequently) or during your upkeep (Dictate of Kruphix). Oh, and you have to love the combo of Skulker and Take: remove three counters from Skulker, then draw three cards and put those counters right back. Nifty!

Add a little bounce (Peel from Reality, which again has a not-painful-at-all bounce of your own creature as part of the cost) and countering (Dissolve)--with a bevy of more specific counterspells in the sideboard--and you should be able to completely take over the board before long.

Deck Tags

  • Standard
  • Tribal
  • Bounce
  • Draw

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,206 times.

Mana Curve

Mana Symbol Occurrence

045002

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Squid/Faerie Alliance

I like the concept here have you tested it yet? I run a simic devotion deck in standard that will be losing pieces next rotation may have some options here and next set. If you are running this now let me know might have some suggestion to speed it up

1
Posted 28 July 2014 at 23:38

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Not tribal by deck requirements (1/3rd deck must be same creature type) but I do find the theme to be quite unique.
I too am also curious how well it plays, do tell. :)

1
Posted 29 July 2014 at 02:34

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Sadly haven't had a chance to test it out yet, but I hope to tonight. I think it could do quite well!

0
Posted 29 July 2014 at 15:24

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Well, initial testing shows that I need some help in the early turns. Maybe it's because I faced a TON of aggro, but I kept getting too far behind before things could get going. Also, multiple times, I ended up with a pair of Faeries in my hand and wasn't able to play them because I couldn't get any other creatures to stick.

That all being said, once I DID get past the first few turns, it was as annoying (for the opponent) as I imagined. Quickling is an all-star against burn, kill spells, and aggro as long as I have another creature to swap it with. The Squid do indeed get out of hand given a few turns, though I may cut one Obelisk, as it's a real tempo killer to draw one or more early (or start with them in hand!).

I'll tweak it a little and make changes above in a few minutes.

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Posted 30 July 2014 at 14:25

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Let us know how it goes. :)

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Posted 30 July 2014 at 20:48

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