Transport of Holy Pain

by JRE47 on 18 March 2014

Main Deck (61 cards)

Sideboard (15 cards)


Instants (4)

Enchantments (4)

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Deck Description

Throw your unblockable and/or practically unkillable artifact creatures into combat, pump them up with Tempered Steel and exalted, and flatten anything standing in their way!

How to Play

The description above about sums up the offense, and your wincon. Armored Transport is the obvious choice, but there's also the similar Duskworker and the unblockable Ferropede (and sometimes unblockable Spincrusher). Just pump them up and send them into the red zone. Horned Helm can give them cheap trample if the opponent start chumping.

Most of the rest of the deck is about protecting them outside of combat or playing defense. Dawn Charm can do both, with all three modes being very relevant here. Dispatch and especially Dispense Justice clear out menacing counterattackers, and Mark of Asylum and Rootborn Defenses protect your creatures from being wiped out during the non-combat parts of the turn.

This deck is dirt cheap, too...probably because nobody in their right mind would think it up. Thankfully I don't fit that description. ;-)

If you don't either, what do YOU think?

Deck Tags

  • Modern
  • Artifact
  • Metalcraft
  • Unblockable

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

270000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Transport of Holy Pain

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