Super Original Standard Mill

by J-Rod on 21 August 2012

Main Deck (60 cards)

Creatures (8)


Sorceries (8)



Enchantments (2)


Land (20)

Sideboard (0 cards)

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Deck Description

Not really

Deck Tags

  • Mill

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,246 times.

Mana Curve

Mana Symbol Occurrence

026800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Super Original Standard Mill

Hmm.... interesting. I like the Surgical extraction paired with the mill for sure! Vanishment with a mill deck is hilarious because its perfect for selective removal. My only worry with this deck is that you couldn't mill them in a reasonable amount of time. I just recently put a lot of effort into a mill deck and I tried to aim for a complete mill in something like 10 turns. Or at least make it a possibility.

Looks like you could reasonably mill half a deck consistently in 10 turns. Now the whole 10 turn limit is fairly arbitrary, but it is based on a guesstimate of how long I think I can survive (using blockers and control elements) against a deck trying to zero out my life. So the big question is how many turns can your deck's blockers and vanishments (with a little help from surgical extraction and the five life from elixir of immortality) buy you? If they can buy you 20 turns, then you'll be fine. Otherwise, I'd say drop the ravenous rats for something else. Maybe a death wind, manor skeleton (because of regenerate), I guess even Xathrid Gorgon would work (although its costly), or maybe a vile rebirth seeing as your opponent's graveyard will be well stocked.

Or you can switch over to a mono blue mill (I'd say that way is much preferred) and keep dismember (which is really the powerhouse black card in this deck). Add in some Dissipates for the Rats, and then definitely drop a Tormod's Crypt or so and add in Unsummon, essence scatter, or negates. (The unsummon in particular would also make snapcaster a bit more valuable)

Well, its a lot I said. I hope its helpful. You can check out my Mill 2.0 or Mill Away M2013 if you want. Mill 2.0 has a great comment on it that really helped me in case you wanted to read over that to get some other insight.

1
Posted 21 August 2012 at 19:13

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At the moment, in my opinion a mill deck can work in 2 ways:
1) mill/aggro: using Jace's Phantasm, Trepanation Blade (and, until October, Sword of Body and Mind);
2) mill/control: using counters, Unsummons, Jace Memory Adept, and the inevitable Snapcaster mage.

Your deck is really slow, but starting from it I suggest you a mill control deck.
Absolutely use counters, and creature/mass removal.
A mill deck sucks everytime VS aggro decks...

0
Posted 21 August 2012 at 19:44

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you know what would suck?
your using this deck and you run into deck in the link below.
How would your deck prepare for something like?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=377613

0
Posted 23 August 2012 at 03:27

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