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A running waterfall of enchantments and continuous board control. It's ridiculous how many permanents you can wipe off the board.
You run around building your own board. Stopping your opponent from building theirs. And finishing the game with massive enchantment creatures or masses of 4/4 angels. You can play it all ways!
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NOTE: Set by owner when deck was made.
take a look at "kor spirit dancer" (as copies 5-8 of Eidolon of Blossoms) and "aura gnarlid" from the Rise of the Eldrazi expansion. Also take a look at enchantments with the "bestow" keyword. I am curious what you envision as the win condition here. what 2-3 card combination are you counting on the achieve lethal combat damage (and overcome the opponents creatures)? I am seeing plenty of fetch and card draw but nothing that would seem dangerous in terms of power (ie what would the blue player feel compelled to counterspell?)
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Also, you have no way of controlling a creature of power 4 (or greater). what is the thinking/purpose behind whisperer of the wilds?