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make mana draw cards and then win
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this is an awesome idea. i think you need more cards that make you draw when they come into play though to really get the cloudstone working really well. Also if you find that you are drawing an excessive amount of cards, put in spellbook.
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i think that if you REALLY want to play draw you must play that card tah makes you draw a card for each mana symbol in your cards on the field also run 4 nettle sentinels cause you can play your entire hand heritage druid+nettle sentinel x3= playing your entire hand drawing enormously much and playing everything you have = autowin
add regal force its (GGG and 4 colourless for a creature who allows you to draw cards equal to the number of green creatures you control and its a 5/5
I like the idea. if you're focused on lots of mana, elvish aberration might help. fyndhorn elves too. 4 copies of primal command should be in here. look at kodama's reach. might was well have imperious perfect / wellwisher. solid elf cards. please give me feedback - http://mtgvault.com/Profile.aspx?UserID=16875
You ight want to look at Primordial Sage. It's a living Glimpse of Nature for [4][G][G] and you could have him out 3rd turn with this deck.
Loved the combos =)
Check out Collective Unconscious! Six mana doesn't sound too expensive for this deck (or any Elf deck really), and it's a bunch of cards all at once. Fun to play with when a lot of mana is available.