Standard Jund Dragons

by Junksie on 18 March 2015

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Obviously cards from DTK will finish this deck. It's meant to be relatively budget, as I already have most of the fetches, but should work okay with Temples, the KTK/FRF refuges, or the Tri-lands from KTK (definitely a suboptimal choice, but cheap!) as the deck is relatively slow. Cards to add will be: Thunderbreak Regent, Dragonlords Atarka and Kolaghan, possibly Harbinger of the Hunt or Savage Ventmaw, as well as the two commands. Roast and Draconic Roar or Rending Volley and Display of Dominance may make it into the sideboard.

How to Play

Run out a Mystic turn 1 and a Generator servant turn two, and that can mean a Turn 3 Hasty 6 mana dragon. For added fun, haste out a Savage Ventmaw then use his mana to bring out another dragon.

Deck Tags

  • Standard
  • Competitive
  • Midrange
  • Tribal

Deck at a Glance

Social Stats

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This deck has been viewed 1,555 times.

Mana Curve

Mana Symbol Occurrence

0063218

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Jund Dragons

-2 Dragonlord Atarka, (the old one is worlds better and legendary rule) +2 Dragon Tempest
Looks really good except for the sideboard. -2 Fade in to Antiquity, +2 Naturalize unless you are -really- that scared of God cards.

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Posted 18 March 2015 at 21:37

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While I do agree that old atarka is better, there is a lack of creature kill in the deck. I'm guessing that new atarka is in here to make up for that fact.

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Posted 18 March 2015 at 22:55

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7 mana for a creature kill/board wipe? I'm just not on board. :(
Besides, you have 8 commands and 4 roasts as far as removal goes. That's 12 removal. I'd say you have enough.
Just my opinion there.

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Posted 19 March 2015 at 05:18

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I'd like to see you kill a creature only using atarka's command. While kolaghan's command can pick off little dudes, roast is the only thing actually removing threats... just my opinion.

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Posted 19 March 2015 at 06:12

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That's my fault, Atarka's says opponent, thought it said creature and opponent.

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Posted 19 March 2015 at 15:07

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Still a good card.

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Posted 19 March 2015 at 16:53

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Dragonlard Atarka is arguably one of the best of the Dragonlords for standard. In this deck, you should get her out hasted on turn four semi reliably, and then she kills rhino and swings for 8. You can actually have both FRF Atarka and DTK Atarka on the board, yes? they aren't planeswalkers. Even with two DTK Atarka, dropping the second one is still a (albeit really bad) burn spell.

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Posted 20 March 2015 at 04:05

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Earliest you can get it is turn 3. 2 mystic, 1 servant, 3 land.

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Posted 20 March 2015 at 11:19

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The idea is reliably, yes you can get it turn 3 but that's essentially a whole starting hand: 3 Land, 2 Mystic, Gen, Atarka

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Posted 22 March 2015 at 05:21

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Or within the first few draws. Do any testing yet?

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Posted 22 March 2015 at 12:08

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Not really. Since most of the cards are fairly cheap, I'll actually build the deck before I play it rather than proxying. Should have an okay matchup against aggro and midrange, but valorous stance and control decks will ruin it I predict.

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Posted 22 March 2015 at 14:10

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You wouldn't be able to turn 3 atarka unless you had a way of giving either mystic or generator haste. Unless you generator in to generator.

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Posted 23 March 2015 at 16:28

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2 Mystics = 2 mana, played on turns one and two. Generator servant is two mana, played on turn two. Play three lands and you have 7 available mana turn 3, and it must be at least one red and one green, given what you cast already.

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Posted 23 March 2015 at 17:42

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Turn 1 forest, mystic. Turn 2 mountain, servant, mystic. Turn 3 land, atarka.

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Posted 23 March 2015 at 18:24

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