Undying simic

by justin1997 on 18 April 2014

Main Deck (60 cards)

Sorceries (8)


Instants (8)


Land (24)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Budget deck basted on only comans and uncoommons and using the undying with evolve ing a very agrow way to bet you aponnent quickly

How to Play

Turn 1 young wolf or cloud fin raptor turn 2 young wolf or cloudfin raptor depending on what u play turn one and then play a rapid hybridnasation on young wolf to evolve cloud fin raptor and making yon wolf a 2/2 and giving you a 3/3 and ether a 2/3 or a 1/2 depending on if you played cloud fin raptor turn 1 and then there draw card mana ramp and and zameck guildmage to remove the confers from the undying to make you draw a card and start the prowess all over again and there is more undying and evolve creatures to make the deck have plasibilitys and to stay alive there are simic charms to give your chreturs hex proof so have fun

Deck Tags

  • Budget
  • Agro
  • Simic

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 620 times.

Mana Curve

Mana Symbol Occurrence

0200028

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Undying simic

Some suggestions, based on my U/G evolve aggro deck (http://www.mtgvault.com/muktol/decks/gu-simic-aggro/); built for Standard-Block: M13, Innistrad, M14 and Return to Ravnica

Dryad Militant ({G/W); 2/1; If an instant or sorcery would be put into a graveyard from anywhere, exile it instead)
Rancor ({G}, Enchant creature; Enchanted creature gets +2/+0 and gains trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand)
Bioshift ({G/U}; Move any number of +1/+1 counters from target creature onto another target creature with the same controller), Hunger of the Howlpack ({G}; Put a +1/+1 counter on target creature. Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn), Simic Charm ({G}{U}; Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand)
Hinterland Harbor (Dualland)

Greetings
Muktol

0
Posted 18 April 2014 at 09:24

Permalink