Persist

by K10ud on 05 November 2014

Main Deck (60 cards)

Sideboard (27 cards)

Sorceries (6)


Instants (4)


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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

40033034

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Persist

Have you considered Decimator Beetle as a method of transferring -1 counters to the opponents' creatures?

There are also numerous enchantments that put a +1 counter on a creature when it enters the battlefield. You seem to be missing the -1 to +1 counter conversion bit in the deck. Or maybe I am just missing your overall strategy.

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Posted 16 May 2023 at 00:08

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The idea was to negate the -1/-1 counters with hunger of the howlpack and other cards that add +1/+1 counters to creatures who've returned with persist. But decimator beetle is a good add. Might replace it with guru of the spores since he's no longer legal in modern.

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Posted 16 May 2023 at 00:25

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In a faster 1v1 game, your current plan of single efficient pump spells likely works great (especially howlpack).

Things might skew in a multiplayer or longer duration game (against a control deck). For those, maybe put some board wipes into your sideboard for swapping (it would asymmetric as your stuff will come back and theirs will not).




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Posted 16 May 2023 at 00:39

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I think you might be better off dropping white. Also, no Persist deck is complete without a Quillspike! Power Conduit is also a solid choice, since it can save two creatures at a time in a persist deck. It would also allow you to mix in creatures with Undying.

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Posted 19 May 2023 at 19:52

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