U/W Level up

by kaim_arouet on 16 April 2010

Main Deck (60 cards)

Sideboard (15 cards)

Instants (3)


Artifacts (2)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Been playing with this idea for the last week or so, hopefully it will work.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 3,390 times.

Mana Curve

Mana Symbol Occurrence

2511000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W Level up

I don't think Echo Mage is a good choice for the build you're going for.. His abilities allow you to copy instants or sorceries of which you have 4 out of 60 cards.. That doesn't give you good odds to ever use his ability. just a thought - Replace the echo mage for something like Lighthouse Chronologist or replace some LVL Up'rs for more destroy/removal - Smite is a good card

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Posted 16 April 2010 at 15:54

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The Guard Gomazoa doesn't make any sense in this deck. If its simply a card you like and want to run in a deck, maybe something more control oriented.

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Posted 16 April 2010 at 18:09

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There's a reason I went with mono-blue. Evasion. Your dudes can be big, no doubt, but you might tinker with Brave the Elements over Smite to let your team swing in for the win, or to counter a targeted removal.

At the very least, you can put it in the sideboard.

Also, people can tell how serious of a builder you are by looking at your land. UW and no Glacial Fortress?? If you are going to build in a vacuum (using cards you don't own to convey a deck idea), then use the best! :)

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Posted 23 April 2010 at 15:42

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OK. I was on the verge of doing a truth spill before, because it seems like you want to make this competitive:

As an aggro deck, it is not particularly aggressive. It needs Time of Heroes or many turns before your creatures become threats. It looks cool, no doubt. But good cards can easily blow you out (Baneslayer Angel, Knight of the Reliquary, Vampire Nighthawk, Malakir Bloodwitch, Doom Blade/Deathmark/Terminate, Maelstrom Pulse, Lightning Bolt, Path, O-Ring, Ajani Vengant, Day of Judgement, Pinger + Basilisk Collar). Consume the Meek also wrecks your day (though I haven't really seen it in any top decks yet). Every mainstream deck has ways of dealing with your threats, while fiding ways to damage you.

It has lots of trouble with decks that can quickly generate advantage, because Venerated Teacher and Time of Heroes are your advantage cards, and they only matter when you have lots of dudes on the field.

Against fast aggro: you seem like a slow puppy.
Against WW/UW control: O-ring, Planeswalkers, and Wraths own you.
Against Jund: Every card in their deck hurts you. Blightning hurts. Thrinax hurts. Bolts/Terminate/Maelstrom Pulse Hurts. Hell, Putrid Leech is bigger than all of your guys until turn 4/5 if they don't use removal.
Against Midrange Aggro: their dudes are better immediately, and their removal really hurts your leveling.



Mono-Blue dies to removal, too, but evasion (flying, unblockable, Spreading Seas + Islandwalk) gets dudes in there and Spreading Seas slows down 3-color decks enough to get beats in quickly. However, both decks won't be seeing the top8 of (m)any tournaments.
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To try to fix this: Go extremely control, go extremely aggro, get more evasion, add some more powerful cards, or find answers to the other decks in the format. A great post-wrath advantage card you could use, is Ranger of Eos.
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Cheers, Loki

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Posted 23 April 2010 at 16:26

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Also... you have 62 cards. Cut 2.

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Posted 23 April 2010 at 15:45

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Let's look at your ideas one at a time.

My sideboard, which I didn't post, is full of counters, brave the elements, white knights, and kor firewalkers.

The land thing? Mana fixing hasn't been an issue and I don't want to get any Glacials until I see if they are coming back in M11. I just dropped mine since they weren't worth it anymore.

Tried it against Jund, won game 1, lost game 2, won game 3. This is midrange aggro, it beats similar builds because they are too control oriented or too aggro. The control won't counter enough and the aggro gets in during the early game but lose horribly in the late game.

And you do know Jund doesn't run the leech anymore, right? They take it out now for Elvish Visionary.

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Posted 25 April 2010 at 17:03

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Though about Rangers but they can only pull 6 cards in the entire deck. Total control can't win in Standard right now and the only good aggro right now is Boros.

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Posted 25 April 2010 at 17:18

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