Burn Deck

by kalamitykozub on 23 June 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is mostly about just direct damage to your opponent

How to Play

This deck focuses on getting a lot of damage on your opponent quickly

Lots of direct damage spells like lightning bolt and lava spike

Dangerous wager is good in an empty hand to get more cards.

Browbeat is useful no matter which effect happens.

Quest for Pure Flame and Fire servant are good for dealing high amounts of damage.

Seething song is good for getting out Fire Servant or Charmbreaker Devils, or just playing a lot of burn spells

Deck Tags

  • Mono Red
  • Burn

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

000580

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Burn Deck

an alternative to reforge the soul is dangerous wager, when no other cards in hand its a simple draw two,

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Posted 24 June 2013 at 01:12

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ditch curse of bloodletting for quest for the pure flame, it lowers the curve. a RDW should be finishing the game t5, not playing an enabler.

Ditch the goblins for ball lightning and spark elemental, they're more powerful, and the sac effect won't matter long term.

Run browbeat or howling mine in place of the gobby grenade to compensate for the loss of goblins.

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Posted 01 July 2013 at 01:04

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If you want to make a RDW deck, I can't help you, I have never played one of those, but If you wan't to make a pure burn deck, here are some ideas:
Remove "Charmbreaker Devils" and "Fire Servant" and replace them by "Hellspark Elemental" and/or "Vexing Devil". You can put those into your sideboard, and if you feel that the match takes longer than expected (e.g. against lifegain), you can board them in after the first round.
Like ergon314 allready said, remove "Curse of Bloodletting" for "Quest for the Pure Flame". The curse is more for midgames, wich you normaly don't want to get in.

I would furthermore remove the following cards:
"Brimstone Volley": Normaly you don't want to shot on creatures, so the morbid wont trigger.
"Incinerate": Your main target is the enemy player, and creatures that can be regenerated are normaly expensive and slow.
"Reverberate": Most of your damage spells should be cc1 and do 2-3 damage, and a cc2 copy of a cc1 spell is not really effective. If you're using cc3+ spells, you can think of it, but normaly a burn deck focuses on cheap and fast spells.
"Seething Song": I think this comes to late to be of great use. Within T3, if everything goes well, you have 3 cards in your hand and 3 lands on the board. One of those handcards is Seething Song and the other two are cc1 oder cc2 spells, so you can't really use the whole mana you're getting from the spell.

"Reforge the Soul": If you want carddraw I would change to "Wheel of Fate" as it is more stable in it's costs.
If you want to stay modern legal you also should remove "Browbeat"

Here are some ideas to replace the spells you remove:
Seal of Fire (cc1, 2dmg, player or creature), Pyrite Spellbomb (cc2, 2dmg, player or creature, possible carddraw), Magma Jet (cc2, 2 damage, player or creature, scry2), Shard Volley(cc1 3 dmg, player or creature), Forked Bolt(cc1 2dmg, plaayer and/or creature), Lava Spike(cc1, 3dmg, player), Rift Bolt (cc1, 3dmg, player or creature)

Greetings
Muktol

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Posted 01 July 2013 at 08:19

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