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This deck harnesses all of the mystique and horror of the house Dimir. Easily the greatest guild to ever be seen in Ravnica. Szadek serves at his rightful place as the Parun of the guild poper, bending enemies at his will. This deck was created to elevate the power of Dimir and has been said to "make magic un-fun"So evil... so...... perfect.....
The basic ideal here is to use all of the shadow games and underhandedness inherent in the house of Dimir. This deck specializes in what I have dubbed "Top Mill." The idea is to specifically deny cards from your opponents decks in order to make them unable to play the game. This deck needs to get Seers Lantern on the field as soon as possible. This enables you to see what your opponent has coming and take out any cars they may use to their advantage. Codex Shredder and Cathartic Adept are the perfect means to this end. Any cards that are in your opponents hand as a whole can be culled with Dimir Infiltrator and Helm of the GhastlordLobotomy adds a level of deception to the game. Allow your opponent to grab a key component they need and then kill it and all of its copies. Circu finishes the lock down of the opponent. Most of the spells in the deck are multiple colors and thus double down on effect. Overall this deck is about control through denial. If you wish to deny lands go for it, Sorceries? Creatures? Instants? Any of the above can be targeted. Have fun and do the work of the house Dimir
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I love Helm of the Ghastlord, I have a deck where the win con is deal damage with creatures who have Helm of the Ghastlord.
Instead of lobotomy, you can do surgical extraction. Its the same card pretty much.Whetstone would be quite useful in this deck.