Shit your pants on turn 3

by kamikazi1000 on 08 November 2011

Main Deck (54 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (2)


Planeswalkers (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

asdfasdfasdfasdf

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

55
Likes

This deck has been viewed 96,889 times.

Mana Curve

Mana Symbol Occurrence

430000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Shit your pants on turn 3

Damn..........

0
Posted 08 November 2011 at 05:38

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This deck is really good and fast i would drop the jaces and one of the boots for the flail from the new set make the deck that much faster. i played against a few of these last week and they were crazy fast

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Posted 08 November 2011 at 05:39

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Yea. I'm side-boarding the jace's for now. I will likely run a couple of flails as well. I do like their ability, especially when coupled with something like angelic destiny.... Just stupid crazy.

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Posted 08 November 2011 at 05:47

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And THAT's how you tighten up a deck.

Well, I can't wait to playtest this...

If I would change anything about this (and i don't know if if would), it would be to put 4 blade splicers in place of the parish champions. blades are never a bad draw, they're a 2-for-1 (so equipping is a cinch), and sun titan likes them, too.

opponents had better kill you before turn 4 starts.

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Posted 08 November 2011 at 05:50

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Also, mainboarding 1 frousand mythic rares never hurt :*(

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Posted 08 November 2011 at 05:53

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Cut it to 60 that really helps....

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Posted 08 November 2011 at 05:56

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2 cards really dont make a huge difference, if the deck works the way it is then dont worry about it.
I usually run 60-63....

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Posted 09 November 2011 at 20:47

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I dunno. How much does 2 extra cards really matter, anyhow?

I'm no math whiz, but I don't think it really messes with the consistency THAT much, right?

Well. Which 2 would you take out? I like them all too much to just throw them out in the cold...

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Posted 08 November 2011 at 06:01

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I would just take 2 land out, this should run fine with 23 land.

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Posted 08 November 2011 at 06:05

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I agree, 23 lands. 60 cards.

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Posted 09 November 2011 at 21:44

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damn dude....this is awesome. I cant even recommend any thing to add or drop. i think 62 is fine. but if you do cut it down to 60 i would just take out 2 lands.

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Posted 08 November 2011 at 09:39

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That's a really nice deck.

Please check an comment mine: http://www.mtgvault.com/ViewDeck.aspx?DeckID=230572

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Posted 08 November 2011 at 12:24

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That'd turn his biggest opposition into himself by increasing his chances of being mana-screwed.

25 helps to guarantee he's dropping a land the first 5-6 turns (essential for creature dropping along the mana curve and popping angelic destiny / sword on anything.)

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Posted 08 November 2011 at 12:47

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if you really look at it and not on playtest on mtgvault he will be just fine do the math

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Posted 09 November 2011 at 20:34

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He's hurting himself more by running 25 land and 62 cards than he would be to run 23 land with 60 cards. There is absolutely no reason for this deck to run more than 36% land and to try and justify it because of sun titan is just ridiculous.

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Posted 10 November 2011 at 00:06

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Ok. I've taken out the champions and added the blade splicers to put more first-striking bodies on the field. Also, later on in the game, when the sun Titan comes around, she can come back and help out late game. Having first strikers is REALLY important with those flails in there.

As far as removing land goes... I think I'll need to stick with 25 since I want to have a consistent turn 5 and 6 land drop. Sun Titan ain't cheap... Or just being able to equip fellas is important, and takes lots of land.

If anything, I'm thinking I need more swords. Sword of war and peace and feast and famine would be nice to just replace the body and minds altogether.

What are your thoughts?

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Posted 08 November 2011 at 18:32

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^This. I like this.

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Posted 08 November 2011 at 18:50

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I'm thinking you replace the sword of feast and famine with a different sword, It gives green + black protection and mirran crusaders which you run 4 of already have pro green + black. So It doesn't really add to color advantage.

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Posted 09 November 2011 at 21:51

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SoFF may not add to the pro color advantage but being able to tap out drop some nasty stuff, attack and then tap out again dropping more nasty stuff is not only cool, it's basically giving you the advantage of a second turn without having one. I love those swords. :)

really nice deck btw, I'd like to match it up with my trample deck and see who wins. :)

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Posted 09 November 2011 at 23:58

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I like it too. I just hope it works as advertised...

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Posted 09 November 2011 at 01:32

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how does this cripple graveyard play other then your spell bombs on the side??

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Posted 09 November 2011 at 03:41

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It's not the spell bombs. It's the creatures and equipment that just keep coming throughout the entire game. You are forced to use all your counter spells and o rings and timely's and d.o.j's early on, but then the nicer creatures and nicer equipment just start coming out. And I don't know if you've played with any angelic destiny's, but they are a game winner when you strap them on a crusader/geist/batterskull/angelic overseer/damn near everything. Most of the creatures have hexproof or protection of some kind. If they don't, they can just borrow a pair of swift foot boots.

I'm actually changing the sideboard up a bit now though. It seems like the deck definitely has some weaknesses as it is against fast red decks. I'm throwing in some timely reinforcements and some elite inquisitors. That should do the trick. And maybe some day of judgements to put in, in case of a token deck. Also, I think suture priest might work well against token decks, but I don't want to give up the space for it just yet.

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Posted 09 November 2011 at 04:52

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I agree Suture Priest would just be nasty against a token deck if you can get it out fast enough. :)

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Posted 10 November 2011 at 20:39

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Seems like a good deck.

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Posted 09 November 2011 at 13:56

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Sweet deck. There's probably very little I would change about it, if anything.

I've played one similar to this with my poison control deck and list 0-3... Your deck looks even nastier than his tho.

The timely re-enforcments is a nice addition to your sideboard tho. It definitely makes the difference in games against fast decks.

Nice work.

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Posted 09 November 2011 at 15:26

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*lost 0-3, not list 0-3

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Posted 09 November 2011 at 15:35

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Thanks everyone for the comments. Everything helps. I'm looking forward to trying this out on Friday.

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Posted 09 November 2011 at 16:18

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My favorite part is having the game wrapped up, and then a 0/0 germ grabs a SoFaF in one hand, an inquisitor's flail in the other, hops on the back of a Batterskull and THEN grows wings thanks to angelic destiny.

That's right, I said a 10/10 flying, vigilant, lifelink, first strike, protection from black / green, double-damage-doing Germ Angel that makes you discard and untaps ALL your lands for you.

A motherfucking Germ Angel.

Who doesn't like losing 20 life while your opponent gains 20 life?

This jam is real.

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Posted 09 November 2011 at 19:05

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dimdizzle1000 has deleted this comment.

Posted 09 November 2011 at 19:25

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That was pretty great. Thanks for letting me get to that point.

That was a nasty germ angel. Can't wait to see what happens when I put boots and darksteel on a human and have the overseer go to work with some swords or batterskulls or flails or....

And then bring it all back with the sun Titan!

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Posted 09 November 2011 at 19:33

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Congratulations. You have slightly altered the same cookie cutter deck that everyone is using at standard tournaments everywhere. Why not do something original? Too much thought process? I should have figured. I'm not hating on you or anyone else who wants to throw out all thhis money on these standard decks. Its just annoying when someone who isn't being original makes the front page when there are thousands of players who have incredible decks that never get the notice they deserve. You lack have traded your imagination for deep pockets. You got a bad deal.

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Posted 09 November 2011 at 19:56

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If someone has cards that are nicer than yours, it's okay.

First incorrect assumption: creator of the deck saw this deck online and then came up with the idea for the deck. Personally, I know this isn't true, but even if I did not know this personally, it would still be an assumption (shaky basis for offensive claims).

Second incorrect assumption: all these cards were acquired through direct purchases. Again, I happen to know it took a HELL of a lot of trade-in to upgrade to this deck. I don't know exactly, but it is safe to say the best parts of 5-6 other decks were taken out, traded in (for half-value, mind you, at a local card shop), and THAT's where the revenue originated for this creation. And hell, even if this deck was directly purchased with cash, who cares? It's a cool idea that consistently draws close-matches and blow-outs.

People "Like" this deck b/c it functions well, gives others good ideas for how to construct their decks, and, if they have the means ($ or cards) to build it, then they can go do it.

If this is the deck to beat, then, well, fucking beat it. Use one of the "thousands of...incredible decks" and cream this one. But do stop hating. You look like a DlCK.

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Posted 09 November 2011 at 20:56

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Quit sipp'n the haterade kool-aid. Ive had a few deck ideas that actually turned out to be tournament "cookie cutters"...so what!
1. The game has been out for almost 20yrs
2. There are THOUSANDS of players
3. There are THOUSANDS of cards
Chances are that an idea that you have someone has already thought of it.
And....Those "thousands" of players with incredible decks who never get noticed, maybe they dont wanna be noticed, maybe they want to wipe the floor at the next tournament with their awesome deck before anyone knows about how their deck works.

So, to get off my soap box Ill end with this... Dude...take the stick out of your ass, go outside and play some soccer...get some sunshine.

- Naviex

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Posted 09 November 2011 at 21:02

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Actually.... I've been working on this deck for quite a while. The original idea was to use puresteel along with people who.had hexproof or protection. The Geist and angelic destinies were the most recent additions because I saw how they played and I liked it. I don't have deep pockets by any means. I traded a LOT of cards to get it where it is now.

Ive had human equipment decks since I first started playing, so if there happen to be a whole bunch of awesome cards from the new set that 'everyone" is playing, its because they ARE awesome fucking cards. And if I choose to trade up to those cards and use those cards, that doesnt mean I'm following a recipe for a cookie cutter deck or that it should be assumed that I hace deeper pockets than anyone else.
There are around 260 cards that come out in a set. Not a 100 fucking thousand. About 30 of them might be worth playing in a tournament deck. So there's bound to be some overlap in deck styles. When certain cards work well with others, you play them together. It's called synergy. Decks are built around synergy.


Jesus. Standard limits the options so much that its actually impossible to come up with something that someone else doesn't already have or won't have within the week. If you've ever played standard, youd know.

You should think before you speak. You might not look like such an asshole.

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Posted 09 November 2011 at 20:39

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Nice deck, very very dangerous. There is nothing I see that my knowledge could help with...so ill leave you with some advice on other things....
Play the deck you made, you did a good job..dont let others(people who drink the haterade) make you change the deck! ;P

You seem to have a good knowledge of cards if you dont mind, would you take a look at my decks and see what I can do to make them better. :)
Thanks

-Naviex

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Posted 09 November 2011 at 21:07

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Thanks man. Yea. I'll check them out. My decks are actually made with a lot of input from a lot of different people. Amd a whole lot more trial and error frustration. It's nice to find a winner every now and then.

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Posted 09 November 2011 at 22:00

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Nice deck. Invisible Stalker is a great choice for this deck, having a creature that maximizes the swords abilities is a really smart choice. The only thing I could think to add is some removal, Oblivion Ring maybe. I don't play standard, but this looks like a pretty solid build. Post if you use this deck at FNM, I'm interested to see how does.

I could use some feedback on my Dragon tribal, check it out:
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=258001

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Posted 09 November 2011 at 21:49

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Thanks! I did have o-rings in there but I guess I forgot to.make space for them when I changed my sideboard up yesterday. I'll make some more changes to fit those in. Thanks for pointing that out.

And I'll check out that dragon deck. I always enjoy playing with a good dragon deck. I have one that's jot standard anymore but its still a lot of fun to play with.

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Posted 09 November 2011 at 22:05

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I like the first strike + flail combo. Devastating! I would probably cry a little.

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Posted 09 November 2011 at 22:51

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This deck makes me so happy...This is exactly how a deck should get to the top lists...It's an interesting design with a ton of helpful comments, criticisms, ideas, etc. Seriously, it makes me happy =]

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Posted 10 November 2011 at 00:00

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Thanks man. I feel the same way about the discussion. I posted the deck on here to try and get idea's on how to make it better and to maybe help other people out with their deck designs. I enjoy the constructive criticism and the thumbs ups equally. It's all been very helpful.

And, I believe that's what this website was built for. :)

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Posted 10 November 2011 at 00:15

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How much of a difference would replacing 3 plains with 3 Seachrome Coasts make?

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Posted 10 November 2011 at 03:26

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Well... Actually, I'd love to grab a 4th glacial fortress, but local availability keeps me from doing it. And It's been running pretty good with what it has, as far as land goes. I'll probably replace an island with the 4th fortress once I get it.

And really, I can't understand why seachrome coast is so expensive anyways. I know you want options on your first turn, but I can't justify putting another $45 worth of cards in my deck for just 4 lands. Especially when I don't have any 1 drop's in the deck. Maybe I'm missing something though... And if I am, please tell me, because I'll always admit ignorance. (not really)

Thanks for the suggestion. I've definitely considered it, but as long as it keeps doing what it does, I'm going to stick with it.

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Posted 10 November 2011 at 03:43

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Try making room for some Grand Abolishers. They are great for stopping any of the threats from counters. Drop them on turn 2 and get a swiftfoot boots on them to give them hexproof and then you won't have to worry about counters anymore. They would be a better choice than the Elite Inquisitors since you have the crusaders and splicers for creatures with first strike.

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Posted 10 November 2011 at 05:20

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I was just doing that, actually. I had them in the main-board originally, but during all my tweaking, I guess I'd left them out. They are side-boarded for now though because I found that having the inquisitors in the mainboard makes the deck more aggressive to help against fast decks. But the abolisher's will directly replace them when I play solar flare/ control decks.
People with control decks tend to hate seeing the abolisher's...

Thanks for the suggestion. You actually read my mind.

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Posted 10 November 2011 at 05:38

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I get the feeling this deck is going to be a bit slow for having as little control cards as it does and no ramp. I would do something similar to this list, http://www.gatheringmagic.com/inside-the-deck-uw-blade-deck-tech/ maybe replacing the 3 Dismembers with 3 Geists.

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Posted 10 November 2011 at 05:54

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Well. I couldn't pull your deck up, but I'm sure its fantastic.

This deck doesn't need ramp since 80% of the cards have a mana cost of 4 or less, and only 2 at 6 mana.

It is slower than your standard rdw deck, but what isn't? That's why I threw the timelys and doj's in there.

Thanks for your suggestions, tho.

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Posted 10 November 2011 at 06:59

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Sorry, didn't know how to set up a link in a thread and the comment field isn't letting me add an anchor tag around the address. If you copy/paste that link in a browser it should work fine.

The point is that if you are building a standard deck you will need more control and/or hit them more quickly. By the time you hit turn 4 and DoJ you will be nearly dead or beaten with the RDW decks that are running around, plus DoJ is counter intuitive for you. It will take too long for you to get back online. You need to either go aggro, aggro/control or control with this deck. You are trying to go mid-range, which is too slow for aggro, too slow for ramp, and not enough control to match another control deck.

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Posted 10 November 2011 at 09:15

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Timely reinforcements was my answer to the fast decks, but I may need more. And doj actually doesnt hurt me too badly because of the equipment. The equipment stays making all the new creatures an instant threat.

But you're right. It's not perfect. And that's why I'm asking for criticism.

Changes are happening today. Stay tuned.

And thanks again for the suggestions.

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Posted 10 November 2011 at 14:56

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Here take a look at my deck its the mono white version I plan on making thisversion to but with 3 war/peace and 2 feast and famine here take a look at my mono white humans it may help u
http://www.mtgvault.com/ViewDeck.aspx?DeckID=257827

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Posted 10 November 2011 at 05:59

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what if i shit and peed my pants on turn three?

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Posted 10 November 2011 at 09:27

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You'd probably get 5 poison counters for every turn you didn't clean yourself up.

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Posted 10 November 2011 at 16:22

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It's a bit difficult to give good feedback, but not because the deck is flawless.

I could point out how burn in response to Destiny or equips kills Crusaders and Iniquisitors, but you would respond "stalkers and Geists are hexproof".

I could point out that aggro can give you trouble, but you would respond "I have first strikers its k".

I could point out that Esper reanimator can drop Norns and Sphinxes after Day of Judgmenting your board, but you would respond "I will just use Angelic Destiny+Flail on my batterskull germ before that happens".

The deck is well rounded, in the sense of Jack of all trades, Master of none. You have plenty of protection and offence, but none of it is complete. It's toolboxy, but doesn't have a straight focus, like a typical midrange deck I suppose.

Just don't act suprised when many decks can lose to you first game and then come back strongly.

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Posted 10 November 2011 at 10:38

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I like this comment. However, you haven't offered any solutions to remedy his apparent incompleteness.

What changes would you make to the list to give it more focus?

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Posted 10 November 2011 at 13:02

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I would probably remove flail, it's too much of a win-more card. Decide if you want to want to seriously use Swords, Stalker is a subpar creature when it is not equipped, so either run more Swords or replace Stalker.

Champion of the Parish is a great card for many reasons, one is that it's a 1 drop that attracts removal away from your Mirran Crusaders. However, if you got the Sword route, Doomed Traveler is superior due to the Flying Spirit he leaves behind.

You need to decide what direction you want to take the deck in basically.

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Posted 10 November 2011 at 13:45

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Ok. You're right. It IS a jack of all trades deck. And there's probably an answer to everything in it. I had champion in there at first, but sort of traded him out for the splicers. He does draw early attention and doesn't manage to do a lot before he's taken out. And I'd been toying with the idea of sideboarding stalker simply because it would allow me to fill the space with more true "warriors" - "first-strikers, vigilant fellas"...

I'll take your advice and throw in some doomed travelers for the 1 drop. I'll also probably just fill out the stalker spot with more of what I already have - Abolisher/inquisitors, and add an extra crusader/splicer to the mix.

This is what I need. Constructive criticism. Tell me my weaknesses so I can patch the endlessly leaky boat that is Standard format.

Thank you sir.

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Posted 10 November 2011 at 14:48

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Well. I'm allowed to be wishy washy right? It's my deck after all. I thought better (with some outside advisement from patchkey) about taking out the stalkers. They give me more hexproof/unblockable options for equipping the swords and batterskulls to. I do want to add more swords/equipment, but I'm short on funds and have little left to trade. I think that 4 mythic rare equipment is going to be enough to consistently draw at least one out every time. I'll update this once I add those swords. The body and minds could make an appearance depending on who I'm playing... Nothing more fun than helping a control deck mill themselves to death.

On that note. I do have lots of other equipment. What would be good for right now, until I can get more swords? Dagger? Pitchfork? Blah blah blah?

Or should I just let it be and hope for.the best until I can steal some more swords from someone?

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Posted 10 November 2011 at 16:18

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Just steal them. It's not hard. Just bust up in your local card shop and break the case with a loxodon warhammer. Then cast fog to prevent all combat damage to you while you run from the cops.

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Posted 10 November 2011 at 18:12

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Also. The flails have been THE game winners in way more than most of the games i've played. Why is it so bad to keep them in there? With so many first strikers, unless I come up against another first striker, they work very effectively.

Just curious.

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Posted 10 November 2011 at 14:52

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I'd ditch Inquisitor's Flail for Sward of Feast and Famine. Otherwise good deck. +1

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Posted 11 November 2011 at 02:51

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Those angelic destiny's are getting gouged like crazy. In one month, they've more than doubled in price.

Ridiculous.

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Posted 11 November 2011 at 05:28

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Since ur short on funds u should take out 1 meatmorph and add 1 dagger cause makes most of ur creatures better and its a 1 drop. And I'm also making this deck for my sis but a lil diff because I will run 2 of ec sword maybe a 3rd war/peace

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Posted 11 November 2011 at 05:35

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Yea. I dunno about dropping a metamorph just yet. I think those will be my extra swords. Much cheaper swords... Or just an extra Titan, or legendary creature killer, or really whatever they want to be. I want to see how this thing works tomorrow night in fnm before I invest into it any more..

I'll let you guys know how it does.

Should be interesting, if nothing else....

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Posted 11 November 2011 at 05:53

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This deck is SICK lol

Please comment on my new deck...http://www.mtgvault.com/ViewDeck.aspx?DeckID=250639

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Posted 13 November 2011 at 12:33

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^sweet spam.

Also (and we'll have to see about those overseers), I'd make the following changes:

-2 angelic overseer
+1 blade splicer
+1 geist

That 3cmc creature spot is ridiculously important to your deck. Hopefully by the time the overseer did come out, you'd already have a mirran or geist with wings and they'd be one turn away from death anyway. Angelic would just use up your mana to sit there and look hexproof, indestructible, and pretty.

They can't counter ALL your 3cmc creatures, unless they're that guy I played in the semi's who ran 6 mana leaks and 8 dissipates mainboard.

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Posted 13 November 2011 at 17:38

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This deck is really slow..... if you want to see a pro human deck look at mine, wins on turn four all the time and has some spicy stuff for late games just in-case.

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Posted 15 November 2011 at 18:49

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My deck is definitely slower than yours... But your game relies heavily on a lot of small creatures coming out at the right times (without being mana leaked). What about timely reinforcements? Or more importantly, what about day of judgement? Your party's ruined with that one, and my deck is just getting ready to swing for game.

These are 2 totally different styles.

Thanks. But I'm trying to go for something a little different than the exact same human deck everyone else is running right now.

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Posted 16 November 2011 at 01:13

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Quite frankly this deck is extremely well made, so much that I would gladly play it in standard, as I hate standard usually. I have a few suggestions though. The first is anti control decks which is Quicksilver Amulet, so you can spit out at least one creature per turn. Another, and this slows down red decks too, esp with Swiftfoot Boots or something of the like, is Spellskite, which can dissolve counterspells into thin air ^___^. The last two are Mikaeus, the Lunarch, who's amazing whenever you have at least 5 mana, and Norn's Annex. The Annex literally never ceases to make me laugh at token or creature ramp deck.
"I'll Zerg Rush you with all my creatures!"
"Alright, pay X white, or 2X life."
"B-b-but I'm running mono(black or green usually)..."
"Then too bad"
*opponent table flips*
Insert troll face here
But yeah that's all I have to say. If you ever wanna make this deck legacy, shoot me a notification and I'll jump on it so fast, your head will spin ^_____^
Through Vigilance and Strength, we create Peace
GreatKnightLord

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Posted 16 November 2011 at 01:32

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Norm's annex = too defensive for this deck.
Mikaeus = not worth losing a turn to add one counter to one guy who's already holding one frousand swords.
Quicksilver Amulet = you'd play that over Angelic Destiny? nah.
Swiftfoot Boots = okay, late game getting to attack the turn someone comes out is pretty nice, but what would you take out to keep the card count at 60 (if 60 is your aim)?

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Posted 16 November 2011 at 05:29

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I really like the synergy you have going with Sun Titan and your creatures & Oblivion Ring. Is the blue really worth it though? Geist is a great card, actually, and I am by no means saying to make it mono-white. Not at all. I do think that maybe running three is not a great idea. It would be that one extra card in your hand when you can easily get it back with Sun Titan from the graveyard. But this is such a nitpicky point, and I'm probably wrong--you don't get to know these nuances until you've played the deck a bajillion times, and you know best. This deck looks epic, though. I wish you all the best in getting those Swords.

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Posted 16 November 2011 at 03:05

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Geist is the man and should definitely be a 3-of in this deck. If I can get him out on turn 3 and then slap some wings on him on turn 4 and call him a 6-6 first striking angel, then that's a beautiful thing.

And I actually draw a sword almost every game. It's weird really... But I will definitely up the sword count when the funds become available (after I sell a kidney). The batterskulls seem to do pretty good tho. When they come out, it puts the opponent in a really awkward spot. Deal with them immediately, or watch my life total go through the roof...

Anyway. It's under construction.

Thanks for the comment!

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Posted 16 November 2011 at 05:30

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Grand Abolisher should be sideboard, because elite inquisitor is much stronger main deck. Hmmm, looking at it our decks are quite similar so I can just post my list and ya can ask anything or constructive criticism would be amazing. Imo I think mine would run smoother =3 http://www.mtgvault.com/ViewDeck.aspx?DeckID=260854

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Posted 16 November 2011 at 03:57

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saw this the other day and +1-ed it and im in love with this deck bro thanks for your comment

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Posted 16 November 2011 at 05:22

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I usually run either grand abolisher OR elite inquisitor depending on who I'm playing. Control decks get to deal with the abolisher and fast/aggro decks get to see the inquisitor. I'm constantly messing with the line-up in this deck every time I play with it. It's a fun deck to use and I feel like I'm still learning how to use it properly.

Thanks for the comments everyone!

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Posted 16 November 2011 at 05:23

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I strongly recommend u swap the metamorph for hero of bladehold, they cost the same and hero of bladehold puts more pressure on the opponent.

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Posted 16 November 2011 at 23:30

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I dunno. Hero costs an awful lot of (real) money, and I don't feel like it would really help the deck out enough to justify the $60 for a 3-set. Maybe I'm crazy though. And Hero can't copy a titan or wurmcoil or get rid of a pesky legendary creature/artifact. Maybe I haven't covered all my bases though... Please elaborate on how it puts more pressure on an opponent than what I currently have at the 3 slot (because I never actually pay the phyrexian mana for the metamorph unless I have mana to burn).

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Posted 17 November 2011 at 00:35

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Jayden_Cruickshank1 has deleted this comment.

Posted 17 November 2011 at 01:39

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Hero puts pressure on your opponent 'cause he keeps producing tokens every turn, if ur opponent doesn't get rid of him in a couple of turns then he get's outa control. 4 mana for a 3/4 battle cry producing 2 1/1 tokens every time u atack is amazing! Hero is so powerfull that if u attack with 2 heros it deals 20 damage! I made a deck that uses hero that was inspires by yours u should check it out and tell me what u think: http://www.mtgvault.com/ViewDeck.aspx?DeckID=261220

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Posted 17 November 2011 at 01:42

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he's right, and it'd speed up your deck. as it is now, metamorph is played as defense when you're on your heels, while you try to regroup and get the mirran / geist + angelic combo online.

whereas, if you drop hero turn 4 and the opponent doesn't counter / remove, turn 5 you've put out 2 more creatures to equip (and, heck, slap a dagger, sword, or wings on the hero).

that card does cost real $, but that's b/c that card is real good. at the least, it's a viable, speedier back-up plan to your plan-A combo.

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Posted 17 November 2011 at 01:49

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Yea, they're good. But replace the metamorph with them? I dunno. Sideboard metamorph? It's all pretty scary, honestly.

Back-up plans cost too much.

Maybe.

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Posted 17 November 2011 at 03:36

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Yep. You chose an expensive one : /

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Posted 17 November 2011 at 04:40

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metamorph sucks. replace him w/ 3 doomed travelers, that way when turn 3 rolls around, you can drop 3 doomed travelers instead of copying anything you want.

THEY TURN INTO 1/1 SPIRITS!!!!1one

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Posted 17 November 2011 at 01:25

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I dunno. I think 2 Spellskites and a SoBoM or Norn's Annex would playout better. The reason I'm sticking with the Annex is, yes it is defensive, but also stops a lot of these new werewolf, zombie, and vampire deck in their tracks. I dunno, it cripples a lot of decks when I play it. And for my previous comment, I'd drop a stalker or two for a Mikaeus and/or a Ludevic's Test Subject. With all the cards in this deck, Ludevic's Test Subject is a scary ass card. As for those Bladeholds, drop 2 Timely Reinforcements or 1 Timely and an Elite Inquistor. My last piece of advice would be to drop a Mana Leak, or two if you feel lucky, for Trepanation Blade. That thing is nasty when I play, esp if I have two on one creature. That's all I got for now. I'm definately gonna build this deck if you don't mind. I've been plaing since Alara but of all the decks, This one is by far one of the bests.
Through Vigilance and Strength, we create Peace.
GreatKnightLord

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Posted 17 November 2011 at 20:10

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yeah, i don't know either.

playing against this deck, as i have many times, i find that you're right: it is one of the best. it's supremacy rests in its ability to put threats out every turn (beginning turn 2), pressure your opponent into overextending, then swing for game. or, if they have no answer, kill them by turn 5.

the deck, for all its majesty, is really quite simple:
turn 1 and 2: posture, maybe put out a stalker
turn 3 (the "shit your pants" turn): put out a geist or a mirran
turn 4: make em fly and swing for 10 or 12.
turn 5: win

this is the entire foundation of this deck. it's when you start peppering in other considerations (annex, spellskite, trep blade) that this deck loses its focus and its edge. instead of drawing into mirrans, geists, destiny's, you're pulling spellskites and blades that cost the same but aren't nearly as impressive as SoFaF or SoWaP.

what i'm trying to say is, if he can equip his creatures and you can't force him to sacrifice them or DoJ them after taking 10 or 12 damage, you're going to die. if you can, you've only slowed him down a turn, because he's going to keep putting down creatures, and you're going to die.

this deck doesn't need defense. it's an offensive machine.

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Posted 17 November 2011 at 22:31

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I like how your "Simple" run down of how this deck works involves the opponent doing absolutely nothing. Geist is extremely fragile and without support isn't going to be swinging for anything by turn 3 if the opponent has a 2/2 down, also mirran is pretty easy to deal with by turn 3 as well. And if you're busy dropping stalkers, geists, and mirran's in the early game you're not going to be able to mana leaking anything. I have plenty of aggressive decks that could out race this thing.

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Posted 18 November 2011 at 00:05

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point taken.

however, the local meta here is either control or rdw.

control loses b/c they run out of counters.

rdw loses b/c they take 10 damage turn 4 & 5.

and, as far as your wonder-decks: if you're busy "dealing" with this deck (assuming dealing means removing here), then you're not racing. and you'll run out of removal before this deck runs out of threats (see # of creatures...double it w/ moorland haunt)

and if you are racing, you're going to lose (side in timely, put on the appropriate sword, double strike ANY creature).

you're kidding yourself. this deck's god-hand beats your deck's god-hand.

don't hate...offer criticism and tell how to improve, or post links to your impregnable decks and let us rip them.

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Posted 18 November 2011 at 00:13

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geist doesn't swing turn 3, it comes out turn 3. and a flying 6/6 first striking spirit cleric angel is hardly "fragile."

read the cards, please. ;)

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Posted 18 November 2011 at 00:19

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You forgot hexproof and pimp...

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Posted 18 November 2011 at 13:52

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I said it's fragile without support, it's a 2/2 hexproof....not very tough to defend against. I assume you're getting 6/6 flying first strike from angelic destiny (that would be support). But anything with angelic destiny is a beast....so I'm not really sure what your argument there is.

I'm not saying that this is a bad deck, or that I have a deck that is going to beat it everytime. I'm just saying that you're giving this deck far more props than it's worth, hell 80% of the comments on it are yours. As far as my constructive criticism, I've already offered it. If you're interested you can scroll up and read it again, I'm not going to double post it.

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Posted 20 November 2011 at 23:35

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hahaha! sorry, let me rephrase:

"i'll attack w/ my 6/6, first-striking, hexproof, spirit cleric angel pimp and his 4/4 flying bottom bitch that he's going to kill as soon as he's done w/ her"

whatever the opposite of fragile is (durable?), this guy embodies. do these cards have text somewhere?

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Posted 18 November 2011 at 14:01

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Well. I'm still not sure if I should run the celestial purges in my sideboard. It kills red and black but its also taking up space where something (better?)else could be ...

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Posted 18 November 2011 at 15:11

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yeah, you should probably replace those plains with more swords, too. swords do damage. plains just tap.

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Posted 18 November 2011 at 15:22

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I could blow up my plains to get out another flying spirit creature with moorland haunt tho, right?

I thought that's what it meant when it said to pay a plains and an island to shoot a spirit out of my ass. Instantly too!

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Posted 18 November 2011 at 15:34

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Moorland Haunts

"1BW{T} : blow a spirit out of your ass."

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Posted 18 November 2011 at 18:09

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I don't think I've ever seen that card. Do they make labds that you can sac to blow spirits out of your ass?

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Posted 18 November 2011 at 18:15

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Oh. Yea. Moorland haunts. But you dont actually sac a land for it. I want to buld a deck like this one. But I would take all the creatures out and just use spirits and tokens.

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Posted 18 November 2011 at 18:19

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Wtf... If you take out the creatures then its not the same deck.

You're joking, right?

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Posted 18 November 2011 at 18:33

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yeah, but when you go to FNM w/ this deck, wear your rip-away pants.

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Posted 18 November 2011 at 18:54

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I never wear pants to fnm.

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Posted 18 November 2011 at 19:20

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yeah, but everyone knows what you're playing then.

Stranger 1: "crap, that guy's running moorland haunts."
Stranger 2: "what? who cares. call the cops."

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Posted 18 November 2011 at 19:31

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This deck kicks ass.

Decks like this have me considering running 4 Whipflares, 4 Naturalize, 4 Ancient Grudge, 4 Slagstorm, and 4 Arc Trail mainboard in my deck just in hopes of slowing this type of deck down, unfortunately that doesn't hardly leave any room in my deck for my own creatures. :-((

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Posted 18 November 2011 at 19:54

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Thanks man. I can honestly say that it doesn't hurt my feelings when someone throws down a doj or some other sac creature card. That's because I know that they'll run out of options for removal before I run out of options for doing damage. It's a fun deck to play with.

I never feel like I don't have a chance.

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Posted 18 November 2011 at 23:17

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-2 boots
+1 land

gotta drop a land every turn the first 4 turns to have a chance.

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Posted 19 November 2011 at 21:47

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Deck description: Hi I lose to tempo control, good day.

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Posted 11 December 2011 at 18:28

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Look.... This deck is just a slightly worse version of its top 8 counterpart
http://www.mtgtop8.com/event?e=2297&d=215488

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Posted 11 December 2011 at 18:30

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Well... This deck looks pretty good. Seems like it could deal with a lot of things in Standard right now. Personally, I think you should take out the Swiftfoot Boots (you have a lot of creatures anyways, some of which have Hexproof already) to put in... 2 Day of Judgments? As well as more mana leaks to stop your swords/flails/Angelics from being destroyed. Honestly, I think there are a lot of better things that you could replace the boots for, that would make this even harder to deal with.

I'm trying to make a deck to deal with much of standard right now as well, do you think you could take a look at it and tell me what you think? http://www.mtgvault.com/ViewDeck.aspx?DeckID=273388

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Posted 23 December 2011 at 23:23

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Interesting deck mate sadly too expensive for me lol

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Posted 24 December 2011 at 03:54

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Perhaps maindeck one of the swords instead of a Swiftfoot Boots? You have more than enough boots already and the swords will make you win quickly.

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Posted 09 March 2012 at 02:30

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www.mtgvault.com/foozy8ball/decks/eldrazi-monument-elf/
Great deck you got going on there!! Im a new mtg player looking to make a monument elf deck, I would very much appreciate if people could take a look and suggest new ideas on how to improve this deck!

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Posted 23 June 2013 at 22:56

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