Binding Putrid Flames

by Karab on 04 April 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

A newbie deck, needs constructive criticism

Deck Tags

  • Aggro

Deck at a Glance

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This deck has been viewed 1,590 times.

Mana Curve

Mana Symbol Occurrence

1100037

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Binding Putrid Flames

Looks all over the place sorry you have Sunblast Angel, but except for X1 Cooperhorn scout (nice idea) you haven't any means to really take avantage of it. I guess for a pure aggro deck it's ok, but I'd try to find a way to get more cards on the field X4 Genesis Wave Remove Mighty Leap, Travel Perperations, Mirran Mettle, Moment of Heroism I'd also cut Kor Hookmaster, Garruks Companion, Sylvan Ranger, Runeclaw Bear, and add X4 Icy manipulator many other cards just haven't any synergy, but that the short list to fix.

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Posted 04 April 2012 at 16:39

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Just to note before I start, The deck was made up of cards I got from the 2011 Deckbuilders Toolkit.

Sunblast isn't really the main focus at all, What really works is a large green field, copperhorn and Bellowing Tanglewurm

That way you tap all monsters to attack, no green's can be blocked and copperhorn untaps them all again. That also gives huge mana ramp with Joraga. Genisis wave looks good, but also very unwieldy, as by the time I had enough mana to use it effectively, there wouldn't be any need for it. Also, why get rid of G Companion? 2 for a 3/2 with trample is very good at any point in any game.

Mighty Leap is also great when you have Duskdale/Tyrranax and your opponent has a lot of non reach/flying blockers. and 2/2 is never a bad boost. Which is why I'd also be against removing Travel prep.
Though I would prefer something more useful than Kor Hook (needs too much mana to work with Sunblast, even in this deck) and Mirran.

Also, removing Sylvan wouldn't be a good idea at all, I mean grants you an extra land AND when Joraga hits full power (which is very fast, 2-3 turns) taps for 2 green.

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Posted 04 April 2012 at 18:28

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I see what you're are doing for this deck, and for what's available too you it will work, however I would suggest more copy's of cards but if you're going for deck with a variety of cards there is really nothing you can do

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Posted 05 April 2012 at 14:58

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