Standard Landfall

by KariraChan on 15 July 2010

Main Deck (67 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Havent touched green especially and little black so I decided to mix the two in my first standard type deck. Comment plz, and ill comment yours

kind of done but I dont know what I can add...Pretty sure that it's the lowest mana curve with just adding scute as a non land fall creature and staying with standard. Any suggestions let me know

Deck Tags

  • Other...

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,149 times.

Mana Curve

Mana Symbol Occurrence

009032

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Landfall

tideforce elemental+ruin ghost+lotus cobra combo if you have a rampaging baloth out it's like unlimited 4/4 creatures or an grazing gladehart is unlimited life and just unlimited landfall period

0
Posted 15 July 2010 at 02:48

Permalink

Terramorphic Expense is still in Standard thanks to M10/M11, so you could swap Flats and Rainforests for 4x Expense. I know they come into play tapped, but you can search swamp and forest with Expense. And I also think that Marsh Flats is pretty useless anyway since you only have 5 swamps.

0
Posted 15 July 2010 at 04:42

Permalink

and, btw, a couple of Bloodghasts are good too. With their uber return ability and stuff.

0
Posted 15 July 2010 at 04:42

Permalink

I would definitely not switch the good fetches for the bad ones. That's just asking for every land you play to enter tapped. Not the best plan.

However, I would also keep in mind that you're running a landfall deck, and you're going to want to keep drawing lands as the game progresses. In a deck like this a land is almost as good as a spell. So running so many fetches can hurt you. Imagine an opening hand where all your lands are fetches, and you filter 8 lands out of the deck by turn 4. Not the best way to keep the lands moving.

I would definitely remove the flats and misty's in favor of basic lands.

0
Posted 15 July 2010 at 08:00

Permalink