Myr Deck

by karob131 on 31 October 2011

Main Deck (61 cards)

Sorceries (2)


Instants (4)


Artifacts (9)


Land (20)

Sideboard (2 cards)

Artifacts (2)

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Deck Description

Mainly surrounds on infinite mana but once you're there you can kill w/ lodestone myr or infinite tokens or myr battlesphere. Suggestions Appreciated!

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,608 times.

Mana Curve

Mana Symbol Occurrence

120000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Myr Deck

I have been considering making a Myr deck for a while. I like the idea. Your deck has an infinite mana loop that you don't seem to be capatiolizing upon. Pallidum Myr and Galvanizing Myr. Shryne of Loyal Legions seems ouot of place. You are not able to cast more then four white spells all game. I think that other cards could serve you much better.
Darksteel Jaggurnaut seems to be your win card especially as Myr are week. I think you could find a way around relying on it to win. Perilous Myr is great. and you can return it to your hand with Myr Reservoir.
Toss in a couple of Mortarpods and you are sac'ing the Perilous for three damage to your opponent. Find a way to untap an artifact cheaply (Clock of Omens) and over and over you have an infinite loop. Better yet, Razor Boomerang works the same way no Resevior needed. Just some of your infinite mana. Galvanizers untap everything rince repeat.
Myr Propagator is an ok addition. With endless amounts of mana having endless Myr is nice.
Myr Matrix is another way to power up the Myr you have and a way to spend the infinite mana you can generate.
Mycnosynth Lattice and Door to Nothingness can eliminate the opposition. But strech from the Myr battleplan.
Probably enough of a comment.

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Posted 01 November 2011 at 04:16

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wow that was a lot of help thanks!!! i didn't really think of the infinite mana loop. thanks!!!

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Posted 06 November 2011 at 03:19

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Here is my myr deck that works wonderfully. Take a look, it might help.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=245393

Otherwise, here are my suggestions: Drop the shrine. Not helping as it is too slow. Drop the genesis chamber. It won't help you unless you are moving far faster than your opponent. Maybe only 2 Reservoirs?

And the turbine. It'll help pull the myrs you need. Maybe a lodestone myr for trampling past defenders. And seeing as how you're already able to crank out the infinite mana combo, why not give yourself something to do with it? Myr matrix makes everything much more dangerous as well as a way to make the infinite mana loop crank out something worthwhile.

My two cents.

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Posted 01 November 2011 at 05:10

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lodestone myr is a great idea thanks!!!

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Posted 06 November 2011 at 03:47

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Check out my myr deck here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=225893 it may help you get some ideas cause it was my first deck, so I've had plenty of time to work on it and I think it's pretty strongly built.
I definately think you need more spells. Drop the Juggernaut because he doesn't fit the theme of the deck, and look at some instants with Metalcraft, like Dispatch or Dispense Justice.

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Posted 01 November 2011 at 05:23

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I have another way of using my myr deck it revolves around land wipe and creature wipe, with winter orb, catastrophe and scourglass, they makes me decided how the game run.
All these 3 cards dosnt hurt me at all, wich works like a charm, allso consider some spells, i allso think dispatch is a great way of keeping the way clear, allso i use dawn charm, dosnt sound compelling, well saved my ass more then once ;)

But take a look at it http://www.mtgvault.com/ViewDeck.aspx?DeckID=248428 please comment.

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Posted 10 November 2011 at 13:21

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and BTW 4 myr battlesphere is kinda exspensive since it uses 40% of ur mana pool so string it down to 1 or 2 if i were you.

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Posted 10 November 2011 at 13:24

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good point

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Posted 20 November 2011 at 03:00

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