infinimill beat down(v1)

by kattakaze on 05 March 2013

Main Deck (60 cards)

Sideboard (15 cards)


Instants (5)


Artifacts (2)

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Deck Description

i actually own the deck but not the sideboard lol this deck is fond of ending the game on turn 4 or 5 even if you dont get your guildmage its fast and the more opponent you have at once the stronger you are sounds insane but works wonderously

How to Play

the ideal point of this deck is to have guild mage and mind crank on the field at the same time but the other cards become large worries for your opponent as well so it comes down to what they want to die by your infinimill or that 30/30 abberation or your wight or maybe you hold on to mind grind and take all the remaining opposition out of the game at the same time. their are many ways to win with this deck but it designates you as the biggest threat on round two

Deck Tags

  • Mill
  • Burn
  • infini

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,148 times.

Mana Curve

Mana Symbol Occurrence

0321800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for infinimill beat down(v1)

Though it's not standard, the mindcrank/guildmage infinite combo seems like a lot of fun! good job man, check out my unblockable cipher mill deck here, if you want :P

http://mtgvault.com/magiccommunist/decks/graveroids/

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Posted 05 March 2013 at 01:12

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do you think it might be legacy strength

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Posted 18 March 2013 at 09:42

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Really cool deck!!! I really like it!!! Haave you thought about adding in something like Artful Dodge? You could put it on Wight of Precinct Six, to finish off someone's deck after you have your Wight pretty powerful.

Card Information
Sorcery U
Card Rules
Target creature is unblockable this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Posted 25 April 2013 at 05:36

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i thought about but then i put in cyclonic rift and most of the time i never have to attack because like i said by turn 4 or 5 the game is over even if they shoot something like doomblade at guild mage i use his effect in response lol i feel this deck is done but it feels like it is missing something and im not sure what

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Posted 25 April 2013 at 05:48

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I understand, Elixir of Immortality couldn't be a bad idea either. That way if you get low on life somehow or just want to be able to cast some of your spells from your graveyard. I'll keep trying to think of stuff, and post if I thinks it's good. I think you have a great deck here though!

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Posted 25 April 2013 at 07:06

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Hedron Crab would be a good addition to this deck. Not only will it landfall - mill 3, but its a 0/2 defender for 1. Easy way to start the combo... Just drop a mana. In response to your mana coming into play, use that mana to activate the guild mage...

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Posted 06 February 2014 at 20:38

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alucard2099 has deleted this comment.

Posted 06 February 2014 at 20:39

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thank you lol

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Posted 25 April 2013 at 09:12

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I personally like having tome scour and divination rather than thought scour, but that's just me. There's another card, i can't remember the name of it, That's a nice draw card. It costs U and you draw a card, if an opponent has 20 or more cards in a graveyard, draw 3 cards instead. Oh, and maybe get some mill-counterspells. those are great.

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Posted 25 April 2013 at 18:52

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Visions of Beyond is the card your thinking about that let's you draw a card if a graveyard has twenty or more cards in it, draw three cards instead. For 1 {U}.

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Posted 26 April 2013 at 07:25

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like psychic strike

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Posted 26 April 2013 at 09:24

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