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A draw/discard deck. Extended. Based around one I played with at University The linchpin of the deck are the four enchantments. Cowardice with Warped Devotion destroy a potential attacking force stopped purely by the Prodigal Sorcerer and Esper Battlemage prodding, with Megrim icing the cake. Underworld Dreams with the Puzzle Box and Howling Mines form the offensive part of the deck, with Wheel and Deal and the Dimir Guildmage to keep thier hands fresh. The obvious downside here with this deck comes with the fact it relies on four quite expensive enchantments (particularily, ones as obvious a target as Underworld Dreams), and needs at least four turns to get going with no serious defense. The other problem lies when an opponent has no hand, as the deck stops doing damage to them via Tefari. Ideally though, Howling Mines and the Guildmages will force a player into not only having a hand, but discarding it before they can do anything with it.
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