1 mana Dimir control

by Kazzong on 26 May 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a "slow" control deck that revolves around the concept of milling smarter instead of harder. You are able to see you opponent's hand and top card at all times and therefore can essentially decide what he or she gets to draw and what he or she doesn't.

milling lands and cheap cards is preferred because it keeps your opponent's hand large and that triggers black vise to cause damage. :)

EDIT: essentially a 1 mana only version of lantern control.
could certainly use some work.

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 2,016 times.

Mana Curve

Mana Symbol Occurrence

018700

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 1 mana Dimir control

Explain this one, please.

1
Posted 26 May 2014 at 18:19

Permalink

ok, this one is a control deck. you play with the top card revealed and decide if you want to let your opponent have that card to not. :) preferably you will want to mill lands and cheaper cards, that way they can play very few spells. the way that you actually win is a more slow method via black vise. :)

0
Posted 26 May 2014 at 18:44

Permalink

Oh. Yeah, those decks are fun to play with....but awful to play against, lol.

1
Posted 26 May 2014 at 20:25

Permalink

Yeah. Any suggestions to make it better? The lace and elemental blast are for removing lands. :).

0
Posted 26 May 2014 at 20:45

Permalink

Sadly, no. Not much help here. Sorry. This is above my understanding.

0
Posted 26 May 2014 at 20:45

Permalink

Meh, that's ok. :) I can't claim to have made this deck myself. It was based on some suggestions on my other dimir 1 mana deck.
Any decks you want some feedback on?

0
Posted 26 May 2014 at 20:52

Permalink

http://www.mtgvault.com/jessie/decks/concerted-effort/

Just made this one minute ago. Started as flying white deck. Since I made a haste deck. And trample deck. So...started with flying deck.

But saw Concerted Effort...and got an idea.

It needs HUGE AMOUNTS of work...mainly because it started out with flying and changed.

But main idea is to have a creature with first strike, another with protection, another with flying, another with trample, another with vigilance.

Then Cast Concerted Effort, and all the creatures gain all of that stuff.

1
Posted 26 May 2014 at 21:21

Permalink

Ok, I will take a look at it. :)

0
Posted 26 May 2014 at 21:33

Permalink

Could u critic my deck please? " crushed by hooves"

0
Posted 31 July 2014 at 18:24

Permalink

Forget about focussing on their lands with the above stuff.
Try to get rid of their threats instead because as soon as they get a critter into play they will usually clock you.

Here's the best case scenario:
Play gitaxian probe to see if you want to use method one or two:

Methode one:
Play a land and a mox, then cast an early opener, like tome scour, milling 5 cards, and then hit them with surgical extraction or extirpate taking care of either creatures or lands depending on their decktype.

Methode two:
Play a land and a mox, then play a permanent millcard like pyxis of pandemonium or codex shredder, then play a "scrying-card" like lantern of insight or field of dreams.

A card that may fit in both method one and two is shriekhorn which mills 6 cards in three rounds and may be used either with extraction based gaming or scrying methods.

Here are some suggestions:

Lantern of insight:
In most situations this is better than field of dreams as you can use the shuffle-effect as a last way to stop them from drawing a top-card, or letting yourself draw something else than your own top-card.

Pyxis of pandemonium:
Combined with "scrying cards" You exile stuff that they can reanimate or flashback or use from the grave in any way. Lategame it will be an alternate win-con.

extract: (best in sb)
If extract is in your hand and you know what they play, you may stop them.

Meekstone: (best in sb)
Stop some of their creatures.

Noxious revival:
This card is a powerhouse in decks like this. You may either use it to regain extractioning cards, removal cards or other functions in your deck, or you can use it to make your deck into a landdestructing deck by redrawing wastelands or stripmines (if you play hardball) or even ghostquarters, since most of your deck can be driven by artisfacts. In tight situations you may either use noxious revival as a respond against reanimate or storm by putting one of their creatures or combo-pieces on top of their deck, forcing them to draw something else.

General play:
Keep a millcard or mill-permanent open to disrupt any brainstorms or tutors they play.

0
Posted 28 May 2014 at 17:53

Permalink

Noxious revival is a very good call. I will sideboard it for now because I have elixir of immortality on the main.

I don't really know if I agree with you for milling threats vs lands. My theory is this: I'm they can keep ask the expensive cards in their hand, because if I am milling their lands they won't ever get to play those cards in the first place. So mill the things that they CAN play, so they have the least amount of weapons. Thru can help the 4+ mana cards because they won't ever have enough mana to play them. :)

0
Posted 31 May 2014 at 08:30

Permalink

Well, against decks with costy stuff landremoval works, but against 1cc weenies it wont work good enough :D

0
Posted 07 June 2014 at 10:46

Permalink

why not, since the lands and 1-3 mana cards are what I am milling? if they don't have those cards, then how can they play them?

0
Posted 07 June 2014 at 16:12

Permalink

Ah, but you forget that they have an initial hand of 7 cards, of which some will be 1cc's/2cc's If they open the game by playing a delver of secrets or a goblin guide, one lone critter will take you out before you mill them :D

0
Posted 11 June 2014 at 15:39

Permalink

No, I haven't forgotten that. And I have no intention of milling them to death. I think that I have enough removal to deal with any really threats, and after that they can't play anything because I don't let them. First 3 turns are important but I think that if can survive those... Then I have a pretty good chance to win.
There kill card here is black vise.
The mill in this deck is not the win condition. Think of it like a reverse discard deck. I mill all of the cheap easy to play cards (and lands), and let them keep the high CMC cards because they can't play them.

0
Posted 11 June 2014 at 17:30

Permalink

you should use cards to make the opponent draw for black vise

0
Posted 31 May 2014 at 07:33

Permalink

Well the goal was that they would just draw naturally, but wouldn't be able to play anything. Which makes it not really necessary. Plus, making then draw gives them a chance to have cards that I don't want in their hand. Do that makes it more risky than just letting them die by paper cuts. :)

And plus, I don't really know what I would take out for cards like that. :)

0
Posted 31 May 2014 at 08:23

Permalink

I just though that by the time you play black vise (it may even still be turn 1) the opponent could just get rid of a large chunk if their hand to remove any threats. Also, would you mind checking out a deck I really need help on? Thanks a lot.

http://www.mtgvault.com/magicmaster13/decks/let-the-anger-out/

0
Posted 31 May 2014 at 12:31

Permalink

New question, for you Kazzong, the lawyer.

I have Biovisionary in the game. I have 5 creatures. My opponent has 6 creatures. Or I have 4 creatures and my opponent has 5 or 6 creatures in play.

I play Mirror Weave on the 4th turn. I target Biovisionary. Now my 4 creatures are all copies of Biovisionary.
Biovisionary states that at the beginning of the end state, if you control 4 or more copies of Biovisionary, you win the game.

My question is...if my opponent has 5/6 copies of Biovisionary too. Do i still win? Is it a draw?

0
Posted 31 May 2014 at 14:52

Permalink

http://www.mtgvault.com/jessie/decks/biovisionary-weave/

Check it out.

Should I add something like Memnite/Ornithopter to feed Mirrorweave and Cytoshape?

Help out, please.

0
Posted 31 May 2014 at 14:56

Permalink

That is a good question. I shall look at that deck, and let you know. As for biovisionary... Sadly I am pretty sure that would end in a draw. Let me double check though. Just to make sure.

Edit: Yeah. You would draw. Essentially it says you both win at the same time. Hence a draw. :). However, if you use either platinum angel or Angel's grace... You will win.

0
Posted 31 May 2014 at 16:06

Permalink

actually you would lose the game in that situation if you cast mirror weave on your turn. You would put the biovisionary triggers on the stack in the order of active player (you because you cast it on your turn) then non-active player (your opponent) and when the abilities resolve the "win the game" will resolve for your opponent first, then yours will resolve. However because your opponent has already won the game because his trigger resolved first, yours would never resolve and you wouldn't be able to win.

Long story short, you can only win in that situation if you cast mirror weave on your opponents turn (without relying on external cards such as angel's grace)

and Kazzong at the resolution of biovisionary's ability through mirror weave platinum angel would be a biovisionary and wouldn't stop your opponent from winning

Also I like the deck, I always enjoy when you can win with ghoulcallers bell and similarly underpowered cards

0
Posted 02 June 2014 at 16:09

Permalink

If that is true, if i cast it on my opponent's turn...if he has more then 4 creatures too...will it still be a draw? It is confusing.

0
Posted 02 June 2014 at 16:13

Permalink

if you cast it on your opponents turn when biovisionary triggers the ability will go on the stack for your opponent first, then for you. Then it would resolve for you first and you would win and because you just won the stack is cleared and the game is over so your opponents trigger will never resolve

0
Posted 02 June 2014 at 16:16

Permalink

crap.... I wish that I had time to give this a proper reply. about to head off to work. :( the best that I can say is that since I don't entirely agree, that you should email wizards of the coast. go to their website and look for a way to contact for a rulings question. then ask them. they won't ever steer you wrong, and they usually get back to you within a day or so. :) it is a pretty slick system that I have used several times.

I shall bow to their infinitely greater wisdom of the game. :)

and thank you for liking this deck. :)

1
Posted 02 June 2014 at 16:28

Permalink

the best place to go for rules questions is Matt Tabak's tumblr, as the current rules advisor for WotC he should be able to answer anything you can throw at him and he usually replies within a day or two

0
Posted 02 June 2014 at 16:33

Permalink

So it would be about the same amount of time as emailing wizards. Cool. :). Now I know two places to get rulings questions answered.

0
Posted 02 June 2014 at 19:16

Permalink

Got a very short answer back (damn twitter) from Matt Takak. He says, "You have to cast it before the end step. If it's your turn and your opp. has 4 Biovisionaries, you can't win w/o removing one."

So..not sure about casting it on my opponent's turn. Or about the game being a draw...i am sure though, now, that you would have to bounce their creatures in order to win via Mirrorweave. So..i simply took it out. lol. Too complicated. Went with other cards.

Thanks for the advice/knowledge, guys.

0
Posted 03 June 2014 at 05:31

Permalink

Yeah I reckon infinite reflection is better anyways since it only affects your creatures.

1
Posted 03 June 2014 at 05:37

Permalink

probably the best call. :)

0
Posted 03 June 2014 at 05:41

Permalink

Yep, I added Infinite Reflection.
Trying to run Mask of the Mimic too...though no one runs that in the Biovisionary decks.

0
Posted 03 June 2014 at 14:38

Permalink

Say, have you thought about Inquisition of Kozilek?

0
Posted 07 June 2014 at 20:57

Permalink

Kind of, but my goal isn't to have my opponent handless, just not able to play cards. perhaps it might be good for discarding cheaper and faster cards... I will think about it. :)

0
Posted 07 June 2014 at 21:32

Permalink

Know how i said i would stop making decks for awhile...ugh...i think i am addicted, lol?

http://www.mtgvault.com/jessie/decks/squirrels-call-from-lifeline/

0
Posted 31 July 2014 at 18:42

Permalink

Could you comment on my decks please? I wish yo gather as much wisdom in MTG as possible.

0
Posted 31 July 2014 at 19:06

Permalink

I am not the guy to ask for wisdom. I seldom know what I am doing. lol.

0
Posted 31 July 2014 at 20:52

Permalink

Well, I would be happy to comment on your decks... But you should comment and mashed suggestions or ask questions on other people's decks as well. Most people kind of frown on it when you just kinda ask out of the blue.

But I am not most people. :)
If you have a specific deck that you would like feedback on, then you should post it here. :)

And give a little feedback on my deck of it isn't too much trouble. :)

0
Posted 01 August 2014 at 05:04

Permalink