5 colors, 3 mana

by Kazzong on 22 August 2011

Main Deck (60 cards)

Sideboard (28 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is really the first deck that I actually bought or traded for and built by myself.

my goal was to build a deck that represented a little bit of the essence of each color in MTG. It is a bit scattered, but I think of it almost like a singleton deck, and most everything just plays well together. while keeping at or under three mana cmc

My land base is fairly simple, but can give me trouble sometimes. usually works well enough to not hinder the deck. this includes Pilgrim's Eye.

I would like to get rid of a few cards in particular, but have yet to find really suitable replacements.

Staggershock
Harvester Druid
Vectis Dominator
Test of Faith
Grixis Grimblade

Also,want to get rid off Deprive, would like a modern replacement.

but the one biggest problem this deck has is it's lack of graveyard recursion.

any and all suggestions are welcome.

How to Play

the deck plays like a what's what of magic.

Green is the main color here, with the ramp and beat stick creatures mostly being green. (Scute Mob, Scavenging Ooze) but any creature here can be a threat.

The most powerful creature in the deck is white. Dawnglare invoker. it can end games by itself, once you have the mana, either by swinging by itself or clearing the way for bigger, beefier creatures.

none of the creatures (other than Dawnglare Invoker) is really more important than the others.

Deck Tags

  • Casual
  • Five color

Deck at a Glance

Social Stats

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Like

This deck has been viewed 2,708 times.

Mana Curve

Mana Symbol Occurrence

1097512

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 5 colors, 3 mana

comments/advice would be much appreciated. :)

0
Posted 12 September 2011 at 20:04

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for all decks, the more of one specific card there is, the better, the more efficient your deck will be, you need to trim cards, when u do, ask yourself, is this card needed in my deck? will it be beneficial to the way that i want to win, i see a lot of cards that are just random. base your deck around only 1 idea, and then put in cards that embrace this effect or way that u want to win, some good everycolor decks are sunburst decks, domain decks or maelstrom nexus/archangel decks. u can look at my decks 4 tips

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Posted 24 April 2012 at 02:04

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Thats true, and inormally like to do that. and as for the theme, true I don't really have much. But the goal that I had for this deck was to have every card be 3 mana or less to put out. so, how would I go about improving what I have based on that criteria?

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Posted 24 April 2012 at 04:06

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Yeah, it's all over the place. So you want the "essence of each colour" in it, unfortunately, that covers hundreds if not thousands of cards. I'll try to find as many essential effects as possible and make lots of replacement suggestions, just beware that you might not recognize your deck in the end anymore ... also, the current deck seems like to be on a budget and lacks staples, I don't know if this is on purpose or because you just started to dip your nose into modern. So, I will suggest obvious staples that fit nicely but might stretch the budget but will also try to suggest cheap alternatives.

I'll start with the ones you want to replace the most:

* Staggershock:
Why do you want to get rif of it? It's a solid card. Rebound is a rare mechanic, though, but the effect is matching for red. Possible replacements:
- Incinerate (iconic)
- Punishing Fire
- Prophetic Bolt (combines two essencial effects of two colours, but this would up the mana curve)

* Harvester Druid:
- Sylvan Caryatid would probably be the best replacement if you think defensively
- Channeler Initiate is also a strong replacement for a more aggressive stance
- Gemhide Sliver is also strictly better than Harvetser Druid

Vectis Dominator:
Ugh, yeah, this is horrible! Try:
- Gidion's Lawkeeper/Goldmeadow Harrier/Master Decoy are all better because they are more reliable and cost less
- Topple Geist is great and adds another flyer, however, without delirium active you can tap only once.
- Gerrard Capashen is more mana intensive, however, he is beefier and adds serious lifegain, another essential ability for white

Test of Faith:
Why replace this? It is very white and quite useful. But if you insist:
- Boros Fury-Shield combines two essential abilities of two colours and is a quite powerful card in casual (I don't understand why nobody is using it)
-

Grixis Grimblade:
Yeah, you will most likely not have enough coloured cards and even if, he isn't that impressive.
- Baleful Strix is powerful and represents it's colours perfectly, however, it's still almost 3 dollars.
- Gifted AEtherborn has similar stats and deathtouch + lifelink right away without any conditions.
- Rancid Rats has worse stats but is way easier to cast and has a second ability matching the colour.

Deprive:
- Mana Leak is the get-go answer for competitive settings
- Disallow is 3 mana but the most solid because it has no conditions and can also counter effects and abilities
- Hindering Light only works on spells that targets you or your stuff but draws a card, so it represents both of it's colours very well


OTHERS:

* Solemn Simulacrum is a way better Pilgrim's Eye, albeit one mana and some dollars more. It is, however, a card you can use over and over in almost every deck you build. Having said that, you should not replace all 3 Eyes since the one mana difference is still important for ramp. Simulacrum is more colour fixing and utility than ramp.

* Fog:
I am really puzzled why people always ALWAYS add the vanilla Fog to their decks even though there are so many fantastic alternatives. Yes, they cost one or two mana more but the added abilities are more than worth it:
- Tangle
- Dawn Charm
- Pollen Lullaby

* Dawnglare Invoker:
I disagree about him being the MVP of the deck - 8 mana to activate is a hell of an investment and how is he supposed to survive until then with a toughness of just 1!? Try instead:
- Ivory Giant
- Subjugator Angel
- Sleep (THIS is a gamebreaker at half the mana of the Invoker's ability)

* Viashino Slaughtermaster => Savageborn Hydra

* Lightning Talos: Not a bad card but also not particularily great either and I think there are other cards that represent red better than this:
- Cartouche of Zeal
- Lightning Prowess
- Claws of Valakut


LAND MIX:
* You need more Terramorphic Expanse/Evolving Vines.
* A five colour deck like this with a green core that can't afford duallands of any sorts should have more green mana sources plus some green mana fixers like Harrow or Rampant Growth type of cards (which are also core cards that represents green)


THEMES MISSING:

* (Black) Discard:
- Duress would be nice and solid
- But something Liliana's Specter or Ravenous Rats would probably be better since we can't afford to lower the creature count

* (Blue) Card draw:
- Fact or Fiction
- Foresee (also has Scry which is very blueish)
- Thieving Magpie (again, to keep up the creature count)

* (Black) Sacrificing things and harming yourself to get something powerful
- Xathrid Demon

* (Blue) Copy
- Dack's Duplicate (a Clone with haste, so it represents red as well)

* (White, Red, Green) Artifact/Enchantment/Land removal
- Krosan Grip, Return to Dust, Pillage
- Structural Distortion (with damage)
- Fracturing Gust (with lifegain)
- Oblivion Ring (should replace Crystallization)

* (Black, green) Graveyard recursion
- Eternal Witness
- Beacon of Unrest
- Footbottom Feast
- Foul Revival (2 black core abilities at once)

2
Posted 24 July 2017 at 12:11

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MAAAAAN xD I was like "I'm gonna comment about a few cards as well as reply to the description"
And then I saw this comment! Bravo sir! You really did cover it all

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Posted 24 July 2017 at 13:38

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So I do have a single requirement for the cards in this deck that keeps me from putting a few really great cards in here. My original goal was to keep each card at or under three mana to cast. That being said I will certainty look at the suggestions you put here. But a few, like simulacrum, can't be put in with those requirements.

Thanks for the excellent feedback.


And money isn't an issue here. I plan to put a decent amount into this deck. Just not all at once.

Will also answer a couple of cards here. For clarification.
Staggershock is a fantastic card, and in fact one of the first cards I put in the deck, but it can't kill much at 2 damage.

Vectis dominator is here because I think it is a hilarious card. Two life or a tapped creature. :P. But I am well aware of how bad it actually is. The only thing I really like about it is that it takes no mana to use its ability.

Dawnglare invoker is a powerful piece simply because it is very inconspicuous. It doesn't look like much of a threat until after I protect it with canopy cover or eel umbra. (helps it stay on the battlefield) have won many games because of this little stinker.

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Posted 24 July 2017 at 14:18

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That must be a VERY casual environment when that stinker works like that ... they can still ping it in response to a Canopy Cover or Eel Umbra and it still dies to any random untargetted mass damage etc. Also, they see it coming way in advance. But if it works for you ... why don't you add the other Invokers then as well? :P

1
Posted 24 July 2017 at 15:32

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Lol... Yes, it is very casual. But I do agree that Dawnglare Invoker isn't a good card outside of the setting.

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Posted 24 July 2017 at 15:45

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