Green/red control

by Kazzong on 24 May 2014

Main Deck (60 cards)

Enchantments (8)


Land (20)

Sideboard (4 cards)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

this deck is all about hand disruption, and land control. Being able to play things cheaper than normal, and preventing your opponent from being able to play things at all.

How to Play

The best way to play this deck is to use liquimetal coating to make a land into an artifact, then use splinter to exile it and all of the other lands with the same name in your opponent's hand, graveyard, and library. :)

killing power comes from stuffy doll, pariah's shield and splintering wind. you deal damage to stuffy, and get creatures to hurt stuffy even more. :)


fun things:
Painter's servant to make everything black, use Lifeforce to counter anything your opponent puts out.
Painter's servant to make everything green, makes all of your cards cheaper because of emerald medallion.

Deck at a Glance

Social Stats

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Like

This deck has been viewed 1,326 times.

Mana Curve

Mana Symbol Occurrence

000826

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green/red control

All sort of interesting combos here. I like it.

Take out Book Burning (you really like that card!) and please consider these 2 cards:

Manamorphose 1 colorless and 1 red/green. Add two mana of any combination and draw a card. Very speedy.

Maybe even better...honestly not sure is: Artifact Mutation.
If i am reading the card right, for 1 green and 1 red mana, you get to destroy a target artifact (use Liquimetal Coating, of course to turn something into an artifact), and put x 1/1 creatures into play (on your side, i believe, you will have to check out the card to make sure). That card could rock in this deck. Turn their 6/6 creature into an artifact, use Artifact Mutation on it, and you get 6 1/1 creatures into play.

Hard to say which card is better. Maybe Manamorphose since it adds vital mana for your Splinter. Double green mana is hard to cast, sometimes. Manamorphose adds the 2 green mana to play Splinter. Drawing a card is awesome too. Maybe Artifact Mutation because it acts as creature removal. Or land removal. Or enchantment removal. Or artifact removal.

1
Posted 24 May 2014 at 23:28

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ooh. good call on the artifact mutation. Very powerful card. Manamorphose.... I don't know. draw is always good but I am not sure that I need the mana fixing that badly. I will sideboard it. for sure, just in case. :)

0
Posted 24 May 2014 at 23:38

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