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this is a revised version of a previous deck. I think I simplified a bit by taking black out and fixing the overall mana curve by taking out the high cost cards, as they didn't do much for the deck anyways.the premise of this deck, just like the original, is fairly simple. your opponent can't win if they can't play cards, deprive them of that capability and you win.ok, for early game protection I am thinking of a few cards to deal with removal. Lapse of Certainty, Mana Tithe, or Rebuff the Wicked. not sure which I really want to go with.not sure if I need mana web in here. might swap it for something else. more protection or spot removal perhaps.would love comments and suggestions. :)
this deck can go off turn 3 in the best cases.you want to have 3 lands, at least 1 mountain and 1 plains, the 3rd land type really doesn't matter too much. the other 3 cards you want to have are Alabaster Leech, Bazaar Trader and Painter's Servant.Turn 1 you play a plains and play Alabaser Leech.Turn 2 you play a mountain and play Bazaar TraderTurn 3 you play Painter's Servant, choosing white as your color, and tap bazaar Trader to give your opponent control of Alabaster Leech.At this point you have won the game as long as your opponent is not playing with white. Alabaster Leech makes it's controller's white spells cost W more to play, and Painter's Servant makes all permanents, and non-permanents, cards in all hands, libraries, exile and graveyards... white. so your opponent can no longer play anything but lands. if your opponent is playing white then:Turn 4 play Mana Web. this makes it impossible to play anything that isn't 0 mana, even if your opponent is using white, as it taps all lands that could produce the extra white mana needed to play anything higher.and the last (but not least) step is to put a Pacifism or bonds of Faith on Alabaster Leech so it can't be killed in combat.there are a few weaknesses to this lock, as nothing in MTG is truly perfect.these weaknesses are:Man-Lands get around Alabaster Leech as they are not spells.Creature based mana-ramp decks with Noble Hierarch or Birds of Paradise type cards are also able to cheat around Mana Web as they are not effected by it. so you will need to run some spot removal to get rid of them before your opponent use the mana they produce to rid themselves of Alabaster Leech's chokehold.The 3rd thing that can disrupt this deck is of course counter/control decks. blue is always frustrating against combo decks. go figure right? so blue can be an issue if you are not fast enough.and of course spot removal before the lock is in place. Doom blade, Terminate, Lightning Bolt, Dismember etc... so I sideboard a few counter spell cards to deal with that.other than that I think this deck is pretty solid and can hold it's own against most any casual deck.
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NOTE: Set by owner when deck was made.
The deck is good but what will you do against removal? Pact of Negation Maybe? Still a great concept and deck. Keep it up!
indeed removal is also a bit of a nuisance. I will sideboard Rebuff the Wicked to deal with removal. as good as Pact of Negation is I can't run it in this deck because I can't pay the blue mana required to not lose the game at my next upkeep step. so even if my lock is in place I still lose if my opponent doesn't scoop.and thanks for pointing out that I missed this. huge flaw that I missed. :)EDIT: also thinking about Mana Tithe and Lapse of Certainty for this as well.
Pure Evil.I love it.Reading through this deck had me cracking up. My friends would be -so- angry at me XD Good job! How did you think of it? Also, Ajani's Presence could help keep the opponent from killing off the leech. Or if you want white Counters, try Silence. It fits the 'cant cast spells' theme.
How did I come up with it?well, not sure really. I was browsing cards here on the vault and I came across a couple of interesting cards. ruby leech and bazar trader. I had a bazaar trader a while back, but I didn't like it so I didn't think much of it at the time.I liked ruby leech and bazaar trader but I wasn't sure how to make use of it. at first I was going to put in the leech from each color, then a friend of mine told me about painter's servant, which made it much simpler. but it still was not ideal because ruby leech was actually a usable creature, so I decided to keep white and swap to alabaster leech instead.so I put two and two together and this is pretty much what I came up with, after a few tweaks of course. :)I was fascinated by prison decks at the time so... yeah. :)Silence is really good, not sure if I need Ajani's presence but also a good card. it is good before I give alabaster leech to my opponent so that is certainly something to look into. my only problem is what I would swap it for. certainly a great sideboard card to be sure. :)
Yeah, sounds like most of my deck ideas. See a weird card and think "Hm, what can I do with this?" XD I was thinking Ajani to keep the leech alive, both before gifting it and after if they are running white until you get Web out. But I'd definitely take Silence over Ajani. That way they couldnt play anything anyhow to kill or burn it. And if you werent facing red or black you can still use it to keep them from playing anything until you get set up. XD
Looks rather annoying if I must say. 1 thing I don't like at all is Evolving Wild. Needle Spires would be better at the very least.
interesting. it still comes in tapped, but Needle Spires does look good as a decent clock in a pinch if I don't get any other creatures out. :)Too bad Arid Mesa can't fetch it though. :(good suggestion though. I think I will make the swap.
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Mana Web does have a small down side that I noticed while looking up ways to abuse War's Toll, specifically, the opponent can tap lands for mana before Mana Web tapps the lands. It does, however, force the opponent to use all their mana in one phase. Another card you could consider for sideboard is Dawn Charm. It's a modal instant that counters a spell that targets you; fogs; or regenerates target creature.
yeah, I think I might put Mana Web in the sideboard strictly as tech against white, and swap it for something like... Apostle's Blessing or perhaps Dawn Charm as you suggested.
Here's an idea.Put in 4 simian spirit guide and 4 bloodmoon.A lock of both leech and bloodmoon would devastate any deck with multiple colors.Simian spirit guide will also enable you to combo faster, or will give you the advantage of a surprise apostle's blessing.Aether vial and spellskite might also be helpful.If you can somehow get blue in there, mana maze might also be worth a try.
not gonna lie, mana maze is hilarious. never heard of that card before.Simian Spirit Guide and Blood Moon are sweet, but what to take out to make room for them? would make the combo a turn 2 lock instead of turn 1... hmm...perhaps mana tithe and gamble?
Dragon master outcast.Simian spirit guides can be your wincon, since they can only block 1 and you will have about 2 lategame.Change bloodmoon to magus of the moon.Heh, and 2-3 red cards with protection from white.Your only problem will be white decks.
Actually, they can't even block one creature. Throw either of the auras on the leech, and it can't block.
Didn't notice those :)If you get room for blue your could go with echoing truth just after the lock is in place.I also forgot you might get a problem with artifact builds. So pillage might be a thing as is can either add to their many problems or may take out an artifact.Ingot chewer might become your aggro if you go there ;)
Not a bad idea. Good sideboard cards.Probably going to stay boros. But I might look for some decent removal to deal with early game creatures. White and red can kill small creatures pretty well.As for magus of the moon... It's nice, but I can tutor blood moon with enlightened tutor, which can't hit magus. But I can swap Outcast x2 for a couple of magus.