Mono white

by Kazzong on 16 January 2015

Main Deck (60 cards)

Sideboard (18 cards)

Creatures (4)


Sorceries (4)


Instants (1)

Artifacts (1)


Enchantments (4)


Land (4)

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Deck Description

well, wanted to build a mono white deck, that wasn't super defensive. and this is what I came up with. ironically the fact that these are all 1 mana wasn't on purpose. :)

How to Play

this is a simple deck. goldmeadow dodger is the biggest annoyance to opponents, and pumping it up with mikaeus and enchantments only makes it even better.
goldenglow moth for defense, and your in instants for support and protection.

Deck Tags

  • Mono White

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,007 times.

Mana Curve

Mana Symbol Occurrence

400000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono white

Wish there was a way to integrate more drawing in this deck because it looks like a blast but you're going to be sitting there with an empty hand after turn 4. Maybe rally the troops sideboarded to give you an extra +1/+1 from mikaeus? it was the only 1 cost I could find with an untap ability

1
Posted 17 January 2015 at 03:01

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well, I do have a couple of draw cards actually. but white doesn't have much good draw. at least in terms of what I want out of this deck. any suggestions?

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Posted 17 January 2015 at 03:04

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With trying to keep 1 cmc, Scout's Warning, Prophecy, Festival of the Guildpact, Defiant Strike, Bandage. Those are the only decent 1 cmc cards with a draw ability. I think Festival of the Guildpact is probably the better of them.

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Posted 17 January 2015 at 03:10

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I personally really like niveous wisps.
defiant strike isn't bad either. hm...

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Posted 17 January 2015 at 03:19

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I saw that as well just didn't see the purpose in a monowhite deck. Reading kills me. Didn't see the tap creature part.I guess I didn't understand the concept of the card but now that I read the whole thing it makes sense

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Posted 17 January 2015 at 03:30

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its all good. and yeah, I find that the tap is pretty useful. :)

I actually run it in a W/B deck with doom blade, so I can doom blade a normally black creature. :)

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Posted 17 January 2015 at 03:33

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Has my +1.
Lack of draw will very much hurt this deck, I do agree.
Not sure what to suggest.
I might go with Mentor of the Meek...but maybe there aren't enough creatures to do it justice.


Good luck.

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Posted 17 January 2015 at 03:34

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yeah, unfortunately not enough creatures to back it up.

I am hoping that my lands will help me with draw, as most of them either cycle or fetch lands in some form or other. deck thinning is good.

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Posted 17 January 2015 at 03:40

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