Flash - Protean Hulk

by kbrauner3005 on 04 January 2012

Main Deck (60 cards)

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Deck Description

I’m using all the search and scry cards to get a “Flash” and a “Protean Hulk” in my hand. Then I’m casting “Flash”, to play “Protean Hulk”… now I don’t got enough mana to pay for “Protean Hulk” what makes him die… that activates his triggering ability… I’m searching for 4 “Disciple of the Vault”, 4 “Phyrexian Marauder” and 4 “Shifting Wall”
Because I don’t paid any mana for “Phyrexian Marauder” and “Shifting Wall”, they die when they enters battlefield with “Disciple of the Vault”. This will activate “Disciple of the Vault” trigger ability what making the opponent to lode 4 life for each creature dyeing… 4 * 8 = 32 HP lost
If I draw any “Disciple of the Vault” I make sure to play them before activate the combo. If I draw any “Phyrexian Marauder” or “Shifting Wall” I just play them for 0, after I got my “Disciple of the Vault” in play.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

062308

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Flash - Protean Hulk

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