Khael

11 Decks, 17 Comments, 0 Reputation

That's because the Grand Arbiter hasn't ratified the new version of the deck yet. It's held up in the Azorius Senate.

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Posted 26 July 2012 at 18:40 in reply to #276032 on Equitable Action Through Virtuous Inaction

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I already have, though I kept some tapping cards to help get my creatures through.

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Posted 26 July 2012 at 18:36 in reply to #276031 on Night of the Million Zillion Ninjas

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I'm adding Chancellors of the Annex to help mitigate that a bit.

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Posted 26 July 2012 at 18:28 in reply to #276110 on Horrors of the Ancient World

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Here are my rationale's, regardless I'll be making a few changes.

Neko-Te: They permanently tap creatures they come in contact with which I can then use for Tamiyo's purposes to give me an card drawing engine.
Shuriken: Can be shotgunned off all the ninja on the board which might otherwise not be doing anything.
Walker of Secret Ways: Wanted a few more reliable ways to get ninja back into my hand.
Assassinate: Requires only 1 black mana and with all my tapping abilities I figured it would be easier to cast.
Dimir Infiltrator: Unblockable all the time even against fliers. Also can be transmuted into Umezawa's Jitte.
Whispersilk Cloak: Wanted this to help protect important creatures.
Gigadrowse, There to assist with Tamiyo and make it easier for my creatures to get through.

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Posted 26 July 2012 at 18:02 in reply to #276031 on Night of the Million Zillion Ninjas

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All my cards become instants with Leyline of Anticipation.

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Posted 26 July 2012 at 17:42 in reply to #275731 on Sidhe Glimmers and Fae Glamours

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All I need to do is cascade into Hypergenesis for the deck to get started. It can happen on turn 0 if I have spirit guides and Chancellors of the Tangle in my starting hand.

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Posted 26 July 2012 at 17:17 as a comment on Horrors of the Ancient World

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Hypergenesis counts as 0.

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Posted 26 July 2012 at 17:15 in reply to #276029 on Horrors of the Ancient World

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It's also worth nothing that Harbingers can be bounced and flashed for more faerie tutoring.

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Posted 25 July 2012 at 01:30 in reply to #275735 on Sidhe Glimmers and Fae Glamours

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That's what Harbingers are for. Though I'm still deciding on which faeries exactly to keep. I prefer to try a wider variety on the first few playthroughs and then narrow them down to see how they all function in play.

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Posted 25 July 2012 at 01:28 in reply to #275735 on Sidhe Glimmers and Fae Glamours

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Bitterblossom needs to stay and if it stays then I should probably keep Oona's Blackguard. Bitterblossom creates a huge horde of faeries very quickly and can be championed into a Mistbind Clique when no longer needed.

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Posted 25 July 2012 at 00:55 in reply to #275735 on Sidhe Glimmers and Fae Glamours

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Thoughtseize is extremely powerful. It practically destroys combos an crucial cards an opponent might have.

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Posted 25 July 2012 at 00:53 in reply to #275731 on Sidhe Glimmers and Fae Glamours

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I was considering more Stifles, but they're so expensive. I'm going to give it a test first to see if it works well. I need to have a decent amount of creatures to get that first counter on the Ula's Temple anyway.

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Posted 18 July 2012 at 19:00 in reply to #274163 on Terrors of the Deep

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The Ruby Medallion can probably go, but the Dual Casting is extremely effective in every playtest. Maybe I'll remove the Charmbreaker Devils and Medallion for another Pyromancer Ascension and a Galvanoth.

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Posted 11 July 2012 at 05:56 in reply to #272012 on Groundbreaker

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I need Dingus Eggs because they super-charge my Phoenixes. The Driller can probably go.

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Posted 11 July 2012 at 05:55 in reply to #272015 on Groundbreaker

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The Quicksand is there for early game deterrent against creatures, before I'm likely to be able to get a Dingus Egg out. Same thing with Strip Mine for lands.

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Posted 11 July 2012 at 05:52 in reply to #272010 on Groundbreaker

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You're thinking about Doubling Season. I picked Parallel lives specifically because it only affects tokens. It's there to combo with the Flourishing Defenses and the -1's.

Removing the Wren's Run and putting in a Harbinger or a worldly tutor is probably a good idea. I like keeping the WInter orb though because of all the mana I can create with my archdruids and tokens.

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Posted 11 July 2012 at 05:49 in reply to #272006 on The Wyld Hunt

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It's been tweaked. Should be a lot scarier now.

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Posted 03 July 2012 at 17:03 as a comment on The Wyld Hunt

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