Kiyoshistar

2 Decks, 21 Comments, 2 Reputation

Oooh How I love zombies! Just remember that infect is not a choice meaning you either win by poison or by damage. You are dooming one side of your damage to purely removal. If you want to try and win with infect check out the 2 mana 1/1 flying infect creature. Its good for some early poison damage. Otherwise I really like this.

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Posted 06 October 2010 at 14:37 as a comment on T2, Zombies

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How do you play thrinax?

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Posted 05 October 2010 at 14:53 as a comment on Dark Lightning

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Glint hawk just needs a Memnite or opal to run effectively for first turn. It doesn't have metalcraft.

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Posted 05 October 2010 at 12:15 in reply to #90584 on Boros Metalcraft

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Or the Lux Cannon...but I don't know how well it would work in this kind of deck. Not too fast.

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Posted 04 October 2010 at 23:15 in reply to #90535 on Goblin Tunneler

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Sadly, that is what red lacks. Wizards is pretty hellbent on keeping enchantment removal away from red. There is a scars rare could ratchet bomb that could help. It may be your best bet.

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Posted 04 October 2010 at 23:06 in reply to #90535 on Goblin Tunneler

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...and how often does this happen?

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Posted 04 October 2010 at 23:00 as a comment on Boros Metalcraft

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Good Ole' Goblins. Just some quick advice, if you are going to run Geopede you might want to go ahead and run the arid and scalding sac lands. They make him sickening, especially if he is unblockable. I would also go ahead and look at goblin guide. He is an amazing first turn drop and with the pump from teetering peaks and goblin tunneler hes even better. I've won matches with just 2 goblin guides and removal.

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Posted 04 October 2010 at 20:16 as a comment on Goblin Tunneler

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I like where you are going, grixis aggro is definitely something I want to see again. I think with some work it can be competitive.

What are your thoughts on the tainted strike? If you are using it for removal you could find something better in black.

I would also think about a few more creatures. Maybe even one or two grave titans for a late game bomb to finish them off?

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Posted 04 October 2010 at 20:11 as a comment on New Grixis for fun

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Looks fun! You might want to look into some white or red removal spells. Board control is always helpful.

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Posted 04 October 2010 at 18:21 as a comment on Scars of artifacts

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Well it is definitely an artifact deck. Is it supposed to be a singleton-ish deck or is this out of necessity?

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Posted 04 October 2010 at 18:17 as a comment on Artifact

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I like it! An interesting approach to the infinite combo. You might want to consider some red removal to help deal with your opponent. Most likely they will do the same. Let me know how deck testing goes!

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Posted 04 October 2010 at 16:34 as a comment on Myr Madness

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Memoricide is terrifying for this deck. If they hit Galvanizer its over. This is why some Myr decks run Myr Battlesphere to give an alternate win strategy. Splinter twin on Battlesphere is pretty sweet.

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Posted 04 October 2010 at 16:28 in reply to #90462 on Galvanizer combo

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What happens if they remove the galvanizer?

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Posted 04 October 2010 at 14:25 as a comment on Galvanizer combo

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Is it mill or discard? Seems like this is just designed to make people slowly suffer...

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Posted 04 October 2010 at 14:22 as a comment on Star Crossed Lovers

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Looks like a snake trapped in a mirror factory

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Posted 04 October 2010 at 14:20 as a comment on I have an idea of what this might be

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You got to love artifacts! This is a good start and I"m glad you posted. The past few sets have really focused on removal. Even a deck with so many creatures either needs a way to protect them or a way to fight the board. Since you are running white I would check out some of the creature/artifact removal it has. With the blue you splash I would suggest 2 things: Draw spells like preordain are really helpful for fuel, and counter spells to prevent the larger more nastier creatures from appearing. I would also cut it back to 60 cards and focus on which creatures are the best to use.

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Posted 03 October 2010 at 19:10 as a comment on artifact (please help)

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Ok, not a bad start. You should look into adding some spells to help out. Since you are running green, you might want to add some spells for mana ramp. If you want to keep it mono green, I would suggest overrun for if/when they derail your combo. The hardest thing about working with a combo deck is that your opponent is pretty sure he doesn't want that to happen.

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Posted 03 October 2010 at 18:56 as a comment on T2 Myr

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Agreed, a deck like this screams for counter spells. You may want to try and splash another color to help out too:
Green for even more ramp
Red, Black, or white for removal

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Posted 03 October 2010 at 18:52 as a comment on Myr - Eldrazi Standard

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God how I love squirrel decks! Some advice, there is a new card from worldwake called Arbor Elf. They work great to untap your squirrel nest land. I would probably cut the Krosan Beast just to make room. Hope it works out!

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Posted 03 October 2010 at 18:48 as a comment on Christ help you

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Its straight up myrs. Splinter twin for infinite combo. Singleton Comet storm for infinite mana combo. And if they memoricide my galvanizer, I hit them with splinter twin battlesphere.

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Posted 03 October 2010 at 00:37 in reply to #90172 on Come on Myr!

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