Ramping the Wurm

by KJSJ3 on 03 October 2012

Main Deck (60 cards)

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Deck Description

a possible t4 worldspine wurm. hehe. standard format. any improvements?

Against decks with fliers, add silklash spider.

Deck Tags

  • Other...

Deck at a Glance

Social Stats

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This deck has been viewed 2,598 times.

Mana Curve

Mana Symbol Occurrence

000048

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ramping the Wurm

Nice idea!

I'd use Druid's Deliverance instead of Fog, 'cuz of the wurm tokens...

I have 4 brand new T2 decks on the 6th page of my profile... If U R interested... :)

3
Posted 05 October 2012 at 15:22

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True, though it does the same as fog for 1 more mana. I would only need the populate when I got out the wurm and fungal sprouting.

1
Posted 05 October 2012 at 16:09

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A couple ok Mwonvuli Beast Tracker will be good to have better access to the Worldspine. You should splash white here and add a couple of Armada Wurm's with the mana ramp you have set up they will be out by turn 4 or 5 most of the time.

Check out my new delver deck and let me know what you think:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=391043

1
Posted 05 October 2012 at 15:58

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What would you take out for them. The elves are how I can get worldspine out t4, so they need to stay. Sands is my alt win con. I would add in avacyn's pilgrim for the w mana but I don't know what to take out. Any Ideas?

0
Posted 05 October 2012 at 16:13

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Well I would say that you need more commitment to beat-down, why if you have an efficient mana engine to take out fast the best fatties in standard would you like to keep sands of delerium?

I would go:
-2 Primordial Hydra(weak to spot removal a mere Abrut Decay can knock him off @.@)
-2 Sands
+2 Armada Wurm(works great with Drui'ds Deliverance)
+2 Mwonvuli Beast Tracker
-8 Forest
+8 White/Green lands(ensure to include the ones that are forest/Plains for the rangers path)
-1 Fungal Sprouting
+1 Rangers path

0
Posted 06 October 2012 at 03:26

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You should add an elderscale wurm to.

0
Posted 05 October 2012 at 23:50

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also you should add 1 more worlddspine Wurm, 1 more Thragtusk, and 2 more Primordial Hydras

0
Posted 05 October 2012 at 23:55

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hmm the hydra seems to pop up more than the wurm, but i do like it this one KJ.

0
Posted 24 October 2012 at 21:44

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Why are you playing Sands of Delirium? Not sure what it brings to the deck. I would drop them for Dungrove Elder, or another ramp spell.

1
Posted 01 November 2012 at 16:30

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i agree 100%
all that card is doing is diluting your strategy

0
Posted 02 November 2012 at 05:11

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