Blessed Children

by Koakuma on 06 July 2015

Main Deck (60 cards)

Sideboard (7 cards)

Enchantments (7)

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Deck Description

Version three of my Child-themed deck.
Use the Avacyn Restored Spirit token.

How to Play

The idea here is similar to your typical W/B spirits deck.
Pop out some spirits, drop the enchantments, swing with an annoying flying army.
I added a new factor to it now: Children.
Blood Bairn can sneak damage through and be a powerful finisher if she can strike for lethal with the use of her ability. Just be wary of removal.
Cloistered Youth is more for the beginning of the game when you don't want to play an enchantment because you have a Blessed Spirit in your hand. But, she's good later, too.
Blessed Spirits are a powerhouse and the main focus of the deck - They get buffed by every enchantment you play!

Palace Siege (Khans) and Blood Bairn go hand in hand; I shouldn't have to explain that one. Play one as Dragons if you're already getting enough cards back from one or two.
Gift of Orzhova is in there to provide a distraction from your Spirits. Throw one on a Cloistered Youth to get a creature that demands removal.
Intangible Virtue is in this slot for the purpose of providing vigilance to your tokens.
Journey to Nowhere and Silkwrap are excellent removal enchantments. Gets a threat out of the way and buffs your spirits.

Emerge Unscathed is in there to keep your kids alive, in case your opponent is actually heartless enough to Hero's Downfall your Blessed Spirits.
Zealous Persecution is 2 mana for an effective 2/2 power spike in your creatures. It'll wipe out your opponent's 1-toughness creatures, too!

The last two spirit spawners are there for spawning flying blockers/damage dealers. Your choice of how to use them, but Blood Bairn is fearsome after dropping one of those.

Deck Tags

  • Magic Origins
  • Children
  • W/B
  • Spirit

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,948 times.

Mana Curve

Mana Symbol Occurrence

3801500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Blessed Children

Ok, there are several card choices I disagree with here. For example, I would run Emerge Unscathed over Stave Off, it is twice as good. I would also cut Spear of Heliod, Gift of Orzhova, and Glorius Anthem in favour of enchantment based removal. Like Journey to Nowhere, and Silkwrap. You need removal, and it fits the theme with Blessed Children. Since your primary win-conditions seems to be Blood Bairn, Tokens and Blessed Spirits, I don't feel like you need the Glorius Anthem, your tokens are probably ending up feeding a Blood Bairn anyway, but having vigilance never hurts. Also you might consider running Promise of Bunrei over Spectral Possession for massive Blood Bairn blowout potential, the tokens do not have flying though, which is a huge downside, however it makes the opponent's considerations harder and it is an enchantment. I also think I would rather run a full play-set of Blood Bairn over Forlorn Pseudamma, they are simply stronger in this deck.

There are a few tricks in this deck, you may or may not be aware of. For example if you cast Emerge Unscathed (Stave Off) on a Blood Bairn pre-combat and swing with it basically making it unblockable and your tokens too, you can sacrifice any blocked tokens and/or creatures during the declare blockers phase to your Blood Bairn netting you a hefty sum of damage without losing anything that would not be lost anyway. Another thing you can do is if someone targets your Blessed Spirits with path to exile or the like, you can sacrifice it to Blood Bairn and return it afterwards with Palace Siege, if you have no way of saving it.

Anyway, I like the idea of a cute children deck!

1
Posted 18 July 2015 at 13:13

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Hey! Thanks for the response. I agree with most of what you said, and I updated the deck to take your advice into account.
My original thought with Stave Off was similar to my thought with it on my Walls-themed deck where I tend to use it offensively. It makes an effective counterspell to enchantments and giant growth-esque spells, but I guess if the intent is defensive, it should be defensive. Heh.
I cut most of the enchantments for removal, but I'm keeping two Gifts in there for now since Cloistered Youth unconditionally drains life if you flip her, so making her a 4/4 flying lifelinker can really make her a threat in the early game with no downside. (Or throwing it on a Blood Bairn for evasion, but Emerge Unscathed could probably handle that now)
Concerning Promise of Bunrei, I decided not to in part due to the fact that the tokens don't have flying, but also in part to the fact that the Avacyn Restored spirit token (White, with flying) is a little boy, and this deck is more about flavor.
And finally, I wanted to keep Pseudamma for purposes of flavor, but there's not really anywhere to fit her in at present, so I threw her in the sideboard for now.

Yeah, I've been running this deck for two iterations now, blood bairn's been here since the first. Saccing soon-to-be dead things to Blood Bairn is definitely fun, and that was my thought adding Palace Siege.

Thanks again!

0
Posted 19 July 2015 at 16:05

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Not a consistent deck really
This an be overwhelming but you can't expect to keep those cards on the field without anything to truly back them up let alone proper mana flow.

0
Posted 05 October 2015 at 22:54

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I don't see where you're coming from. It has plenty of removal and defensive spells, on top of palace siege. Land is the standard amount I use in my decks, and this deck doesn't even have any 6cmc+ spells, save Spectral Procession on a technicality.
I find it to be pretty consistent, but maybe that's just me.

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Posted 06 October 2015 at 20:28

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