Enchant All The Things!

by Konjester on 23 January 2013

Main Deck (63 cards)

Sideboard (2 cards)

Enchantments (2)

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Deck Description

Enchant, enchant, enchant.
Ok, it's a fairly simple mono-white deck for standard. The only catch? You guessed it, enchantments. Ethereal armour hits hard, especially when it's equipped to a flyer or a first striker. Deck was made for Ethereal and Sphere of safety.

Comments and Suggestions are appreciated!

Deck Tags

  • Enchantment
  • Standard
  • White
  • Mono
  • Ethereal

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

574000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enchant All The Things!

Such an awesome name. Lol'd irl. (b")b

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Posted 23 January 2013 at 21:22

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Thanks, I thought it was appropriate. =D

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Posted 24 January 2013 at 03:03

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I would drop nevermore or at least move it to the sb. I would put something like arrest or bonds of faith in its place. nevermore is just to hard to predict right out the gate game 1 so it would serve you better in game 2. arrest can either keep a big guy from killing you or prevent a creature from activating its ability. bonds can either pump one of your guys or lock down an opponents creature. good luck. also put fencing ace in over the hero

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Posted 24 January 2013 at 03:14

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Thanks! Those are really good suggestions. I had Nevermore mained because sometimes it makes all the difference. Calling a Jace or an Entreat the angels on a bant deck, calling Hellrider on RDW, or even calling Thragtusk against, well, most of the meta...

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Posted 24 January 2013 at 07:16

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