Turbo Jund

by Konjester on 09 January 2014

Main Deck (60 cards)

Sideboard (13 cards)

Creatures (5)


Instants (4)

Planeswalkers (2)


Artifacts (2)

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Deck Description

A midrangey aggro deck for standard play.

Based on solid-creatures and the interactions with Exava and Kalonian Hydra(a.k.a. 4/4 First strike haster followed in suit by 8/8 trample haster)
Domri pulling major duty here as our mainboard is almost entirely creatures.
Whip is great in here, with hastey creatures and bloodrush(pulling a Rampager from the grave a turn after it sent 4 damage at my opponent? Yes please), also gives the 3-color deck some much-needed lifegain.

Comments and suggestions are appreciated!

Deck Tags

  • Aggro
  • Standard
  • Jund
  • Midrange

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 878 times.

Mana Curve

Mana Symbol Occurrence

00121434

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turbo Jund

Have you tried one or two garruk caller of beasts? Being able to cheat in a Ruric or Kalonian hydra would be fun. Other than that, i can't think of anything. +1 this deck.
Also, if you have the chance, can you take a look at this deck for me and tell me what you think?

http://www.mtgvault.com/mordial33/decks/ruric-thars-gruul-army/

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Posted 25 January 2014 at 02:26

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Garruk is a little too high of a cost for this build, only because thisa deck just wants to curve out with hastey fatties. Ruric Thar is at the top of the curve following my almost-all-creature build while still punishiung anything trying to get me mid-late game.

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Posted 25 January 2014 at 07:03

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