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(Credit for this deck goes to Andrew Lubich at starcitygamers.com.) It disguises itself as a green beat down deck, but once you have a Stasis, an Instill Energy, and a Utopia Tree/Birds of Paradise do the following. Play Instill Energy on either the Tree or the Bird, then play Stasis. Use the Bird or the Tree to pay the upkeep cost. The lock is still vulnerable, however, and if your opponent starts to accumulate untapped land then lay down a Tangle Wire. After a while, you will eventually draw another Instill Energy, enchant a creature that can attack for damage, and beat them to death. Do not lay Stasis or Instill Energy too early. You can actually win with green beatdown sometimes, so keep your secret hidden until you have to unmorph it into the Stasis monster it really is. Genesis and Eternal Witness help recover dead parts of the combo - so if you lose them early on, all is not lost. Letting a Stasis hit the yard isn't so bad if you know your opponent isn't going to kill you if you turn off the lock. This tactic is most helpful when you want to play some Witness recursion. The Druid Lyrists are in the deck to let you nuke Stasis during an opponent's end step in order to set up an alpha strike. In order to get Genesis in your graveyard, discard him under the Stasis lock. If you actually want to kill someone pretty fast, enchant an Elven Warhounds with a Rancor.
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