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This is pretty close to the Necropotence build I have posted here. Perhaps I could lend some insight to help this along a little more smoothly. To start, Millstone, Haunting Echoes, and Rancid Earth seem a little out of place here. I understand the Haunting Echoes, as it will factor well with all the removal (and even the Millstone), but their placement here doesn't fit the general theme of the build. With that said, consider removing those three choices and supplement them with increased counts of Chainer's Edict and Duress (up to 4, of course) and consider acquiring a pair of Urborg, Tomb of Yawgmoths to help the Cabal Coffers become useful early on. Speaking of the Coffers, they're great! The downside to 4, however, is what I just mentioned, they're a dead land draw early on and only really begin to shine when you can tap them for 4+. With this particular build, you could really afford to drop the count down to 3 (perhaps even 2). Your mana curve is already relatively manageable, though you could afford to shave the Corrupts in place of Drain Life or Consume Spirit (which work GREAT with the Coffers) or Exsanguinate if you plan on playing multiplayer. Each of these cards will help replenish the life lost to the Arena. In regards to the Arena, more copies could be considered, or you could add in Necropotence, arguably the best drawing engine in the game (behind Ancestral Recall). To lessen the curve even more, look to Demonic Tutor and/or Vampiric Tutor in place of the Diabolics. While Diabolic is good, doing the same thing for less is always better. Hope these suggestions help. If you get the chance, take a look at my Necro deck, like I said, you'll see a lot of similarities and perhaps some ideas that might work for you. Here's the link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=86456 Thanks!
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