Dimir Bounce & Discard #1

by Kraven01 on 28 November 2020

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)



Artifacts (1)

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Deck Description

This a Dimir deck full of fun and enjoyment. The idea is to bounce all of your opponents permanents back to his hand and then use your creatures and spells to then discard these permanents, making your opponent support a large graveyard. There are 18 ways to bounce creatures and some other permanents. There are 25 ways to empty your rivals hand. Making this deck fun for you and all ages.

How to Play

I would try and control the battlefield. Try to stick a few creatures and then use your spells to bounce your opponents cards. This should break down his defenses and cause your creatures to casually walk on by and apply damage to your rivals *face*, and subsequently discarding his hand and hopefully the permanent that he just bounced into it.
I would focus on returning the creatures back to your opponents hand first, so that your creatures can damage him due to an empty battlefield. As, 12 of your creatures can discard cards through applying damage to a player, and thus saving some of your precious spells.
Next, you will notice that some of your cards can return all non-land permanents back to a players hand. These are useful in the late game and should be wisely conserved - as there are some terrifying permanents in MTG other than creatures. Try to exploit your creatures abilities instead of casting sorceries and instants.

Deck Tags

  • Modern
  • Competitive
  • Discard
  • Bounce

Deck at a Glance

Social Stats

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This deck has been viewed 826 times.

Mana Curve

Mana Symbol Occurrence

0381800

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dimir Bounce & Discard #1

Shadowmage infiltrator was time shifted, so it should be legal for you.
I've also always liked looter ill-kor.

0
Posted 28 November 2020 at 06:21

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Not a bad card in this deck. Although, the deck is trying to discard cards from your opponents hand and not trying to draw cards. I mean, gaining card advantage is real - but, bouncing cards is better - for your creatures to discard, while also applying damage.

1
Posted 28 November 2020 at 15:38

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In that case I can recommend far//away.
You can bounce with it, you can force a sacrifice of something you can't bounce or even both.

0
Posted 29 November 2020 at 00:36

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