KrVd

37 Decks, 63 Comments, 6 Reputation

Thanks those were good suggestions. I'm still looking for more cards like snap and manamorphose they are just awesome in this deck and the card draw from surrakar is also very helpful to speed up the game and play more spells. Delver of Secrets is also very enticing to put in i'm just not sure what to take out.

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Posted 01 January 2012 at 23:54 in reply to #225588 on Kiln Fiend Kaibosh

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I'm still contemplating adding wellwishers or not, although they are an excellent card, i don't think they are really the ones to have when you want a creature strength advantage over your opponent. I was so mixed up i made this deck idea into two, one for multiplayer assuming lifegain would be more useful, and this one for singleplayer where its more of an arms race. Check out my other elf deck and tell me what you think.

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Posted 01 January 2012 at 22:10 in reply to #225578 on Fast mana Elves (Singleplayer)

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Very cool combo with thaumaturgist and silvergill douser. I'd think about taking out some land though, 22 seems a bit high for most of your deck being under 4 mana? But a good start definitely. Check out my merfolk deck and tell me what you think. http://www.mtgvault.com/ViewDeck.aspx?DeckID=271168

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Posted 18 December 2011 at 05:56 as a comment on Brotherhood of the Merfolk

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Hey doesn't look half bad. i would definitely swap out dazes, for counterspells, and consider taking out 1 or 2 aether vials, because in late game, lets face it you'll have enough mana to put out anything and you'd rather be drawing a life saving counterspell or creature. Check out my merfolk deck and tell me what you think http://www.mtgvault.com/ViewDeck.aspx?DeckID=271168

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Posted 18 December 2011 at 05:47 as a comment on Merfolk_Fish

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Hey looks pretty solid, i would definitely swap out those tideshaper mystics for some reef-shamans or tidal warriors, allowing you to change your opponents land whenever you want. Otherwise looks pretty solid. Check out my merfolk deck and tell me what you think. http://www.mtgvault.com/ViewDeck.aspx?DeckID=271168

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Posted 18 December 2011 at 05:43 as a comment on Merciless Merfolk

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Looks pretty good other than too much land. I would suggest throwing in some more counterspells and just basic blue control cards. I mean why not piss off your opponents while your playing a blue deck anyway. And another suggestion is using other creatures instead of spreading seas or aquitect's will, such as reef shaman, or tidal warrior, because they can be used in short game, to screw up your opponents land color, and if they fall behind on their mana curve. Check out my Merfolk deck Here and tell me what you think.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=271168

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Posted 18 December 2011 at 05:38 as a comment on MODERN Merfolk

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Thats a good thought, but i was thinking cause my friends play with a fair deal of control, and equipment is just way more helpful to have in the long-run if your creature is going to die within a couple turns, but it is definitely a great card to interchange depending on who you are playing with.

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Posted 15 December 2011 at 00:56 as a comment on Vampire Control

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Ya thanks thats a good idea, do you have a discard deck? still looking for ways to improve this one against all types. I'm thinking weenie could still do a number on it.

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Posted 15 December 2011 at 00:53 in reply to #221661 on Damn Discard

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Thanks, I'm still wondering what, if any other merfolk i could swap in in place of reejerey or sovereign but will still have desirable effects. Maybe Lord of Atlantis but i do want to keep this deck a little bit cheap.

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Posted 12 December 2011 at 01:59 as a comment on Merfolk Mill

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you should add some special lands that come in tapped, those should speed up gettin those camels out.. excuse me, camel.

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Posted 07 June 2011 at 02:53 as a comment on The "REAL" Worst Deck Ever Made

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yes its looking a lot better now most of the changes now would come from just playing a lot the way it is and taking sample hands to perfect it.

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Posted 06 June 2011 at 04:19 as a comment on The Night Coven

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Ive been thinking on whether to add a sorin markov or not, what are your opinions? do you think it would work well with the rest of my deck? Comment away. Thanks

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Posted 01 June 2011 at 04:26 as a comment on Vampire Control

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Ya thats a thought, i might just keep it in for big multiplayer games where it really does some damage, but for 1 on 1's it could be taken out i guess. Thanks

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Posted 31 May 2011 at 03:05 in reply to #167321 on Vampire Control

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first of all for your deck the first thing i would change is taking a soren out, because there's nothing more frustrating than to have two legendaries or planeswalkers in your hand and not being able to play them, and with three sorens, that's bound to happen. i would also reconsider nirkana cutthroats, theyre pretty bulky if you arent running training grounds and a pain if someone can just remove it before its fully leveled. i would throw in more nighthawks, who for the same mana are flying, deathtouch, and lifelink, which is indisputably better than having to waste three mana a turn to get nirkana up there. Also with blade of the bloodchief, you should angle your deck towards aggro, or board control with more removal, which would make the blades even more useful, but with the way it is right now, there wont be as many creatures entering the graveyard as there could be. i also dont know about those bloodghasts, they are incredible in the fact that they are almost indestructible, but i find them useless if you are trying to outlast your opponent to get bigger creatures out such as kalitas, seeing as they cant block, i would fill in some simple 1 or 2 drops like pulse tracker, or bloodseeker if your looking for a long game.

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Posted 31 May 2011 at 01:28 as a comment on The Night Coven

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Im still thinking on whether to keep 1 or put another Drana in and take a 1/1 vamp out il experiment but any suggestions on what i should do?

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Posted 30 May 2011 at 19:46 as a comment on Vampire Control

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Thanks, first of all for your deck the first thing i would change is taking a soren out, because there's nothing more frustrating than to have two legendaries or planeswalkers in your hand and not being able to play them, and with three sorens, that's bound to happen. i would also reconsider nirkana cutthroats, theyre pretty bulky if you arent running training grounds and a pain if someone can just remove it before its fully leveled. i would throw in more nighthawks, who for the same mana are flying, deathtouch, and lifelink, which is indisputably better than having to waste three mana a turn to get nirkana up there. Also with blade of the bloodchief, you should angle your deck towards aggro, or board control with more removal, which would make the blades even more useful, but with the way it is right now, there wont be as many creatures entering the graveyard as there could be. i also dont know about those bloodghasts, they are incredible in the fact that they are almost indestructible, but i find them useless if you are trying to outlast your opponent to get bigger creatures out such as kalitas, seeing as they cant block, i would fill in some simple 1 or 2 drops like pulse tracker, or bloodseeker if your looking for a long game.

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Posted 30 May 2011 at 19:23 in reply to #167173 on Vampire Control

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Thanks your deck looks pretty solid, I would suggest that for your deck if you really wanted to you could really take advantage of nirkana revenant, with things like endless scream, exsanguinate, death cloud, black sun zenith, stuff with x in the converted mana cost would go awesome if you turned your deck's focus toward nirkana.

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Posted 30 May 2011 at 19:04 in reply to #167166 on Vampire Control

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Thats pretty good, having it be standard legal would be pretty hard though without dark rituals and such. But ya look at the recommendations i put on your deck link.

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Posted 30 May 2011 at 18:13 in reply to #167153 on Vampire Control

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I would ditch the crypt of Agadeem, it wont be providing you with mana if your disentombing your things out of your graveyard anyway. Also i would think about taking out 1 or two blood seekers, depending on making this an aggro deck, or stalling to get 5 vampires out for Captivating because in that cause just to get more out i would suggest guul draz assassin, who is a great 1 drop and can be very useful in late game, and or guul draz vampires, also a great 1 drop for an aggro deck when your opponent is guaranteed to get to 10 life sooner or later. I have a very similar deck myself check it out. http://www.mtgvault.com/ViewDeck.aspx?DeckID=179900

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Posted 30 May 2011 at 17:35 as a comment on Vampiric Touch

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