Jeskai Control

by Ktrojan on 15 August 2015

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Attention: this deck is consitantly changing so some comments might not make sense.

Changes:
Geists dropped to feature only 2cmc creatures and in their place I'm using young pyros.

Exquisite firecraft has been cut, more fun than old most times.

Harbinger moved to main cutting jace because I don't own jace and because I think jace is sometimes a little slow.

Spellskite and revoker added to SB

Young pyro as 4 of and mentor as one of added with caverns. Also still testing different sideboard options. Also added 2 jeskai charm to main board as they go well with tokens and as a way to tuck problem creatures that might be out of burn range.

Original Idea:
This deck is intended to be a card advantage build. Not only with the draws but the use of some newer cards like jace, command, and Soulfire should really help in the mid to late game. Most people that run a 4 cmc command auto include cryptic, but I'd like to see how the ojutai's package does. I'm also adding in exquisite firecraft as a fun of to help fight control matchups.

Sideboard: I'm also running a couple newer cards here with harbinger and hallowed moonlight. Harbinger seems nice right now with the delve creatures running around and can set back there tempo a bit. Moonlight gets tokens like twin, goryo's/breach, and living end shenanigans (Drew).

Deck Tags

  • Modern
  • Competitive

Deck at a Glance

Social Stats

28
Likes

This deck has been viewed 4,705 times.

Mana Curve

Mana Symbol Occurrence

16170190

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jeskai Control

Any thoughts regarding Training Grounds to pump up the effectiveness of the Soulfire Grand Master?

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Posted 16 August 2015 at 12:12

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That's too linier I think.

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Posted 16 August 2015 at 13:19

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Fair enough, the only other additions I might consider for the deck would be:
1. Familiar's Ruse, similar job to Deprive but adds re-usage of the Snapcaster.
2. Vexing Shusher for sideboard vs control/mirror matchups, might well be double red but making your spells uncounterable for mirror would probably offer an edge.

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Posted 17 August 2015 at 13:15

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How about something better than ojutai's command

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Posted 16 August 2015 at 12:35

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What does more for the deck than ojutai's? It basically counters blockers and brings back threats. The gain 4 life is really the worst mode and even that isn't always bad if you just need to stay ahead a little on burn in game 1.

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Posted 16 August 2015 at 13:22

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Cryptic command?????????????????

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Posted 16 August 2015 at 20:16

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Covered in deck description, I think getting a guy back can be just as good if not better than some modes on cryptic.

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Posted 16 August 2015 at 22:31

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Cryptic allows you to tap an opposing players threats to allow you to swing through, and is generally better as it can counter any spell compared to just creature spells

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Posted 17 August 2015 at 12:59

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Yup it also bounces and draws a card, my spells are set up to deal with all the creatures you'd be tapping down so the question then becomes what non creature spells are the scariest plainswalkers (we have burn) hand disruption (we can reuse those cards) counter spells (still can reuse those too). Are there spots it might be better sure but also the 1UUU is worse than 2WU even more so if I'm trying later to buy back my command with soulfire. I already stated the point that I'm trying for max value and I think with these creatures it might be better than cryptic.

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Posted 17 August 2015 at 13:44

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I promise you Cryptic is still better than Ojutai's despite those reasons. Just try switching them, it doesn't take long to see how powerful Cryptic command is

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Posted 31 August 2015 at 23:13

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So why sword of fire and ice specifically? why not one of the other swords? or did you just kinda throw that one in there?

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Posted 16 August 2015 at 13:54

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I feel like red and blue are the more consistent colors in modern meta that I see. The extra card draw and damage seem better to me than any of the other swords abilities (close second would be f&f) for the colors they're in. The sideboard has so many options there is surely no 1 correct way to go about it. However as far as spot removal goes I'm not all that worried about it as geist can't be hit by it and my other creatures can just come back later in the game. That leaves the opponent with sweepers to take care of my few creatures and in that case i still gain value I think because I can't have 2 geist in play anyway and again the other little guys can just come back later game. I wanted to have an equipment to board in because I run 0 artifacts so the fact that they will not board any hate in for artifacts seems strong as just a 1 of. I'd be more than happy to hear others thoughts on some board options too.

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Posted 16 August 2015 at 14:56

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i like your deck, but there are some suggestions i have:
without testing your list, i think there are too many legendary creatures and maybe too many creatures in general for a control deck.

# i think i'd go for just 1 jace and 2 grandmasters, so you can make sure your hand is not filled with creatures you dont need.
you just need to clear the path for geist of saint traft with your burn spells and you have colonnade if that's not enough.

# 3 electrolyze (more burn, more carddraw), 2 cryptic command and only 1 ojutais command (it really is not as good as cryptic)

# reconfigure your counterspells: 3 mana leak was allways a good choice for me. if you run 2 they may come too late and your opponent has the lands to pay for it (you have 3 paths as well... ), also i prefere 2 spell snare because it hits soo many targets in modern

# path is nice but you don't want to give your opponents lands for free, especially when you run 2 ghost quarter as well.
i may be wrong on this, but with more counter and all the burn spells there is no need for more than two paths.

exquisite firecraft is sweet, maybe not worth it but soo fun, keep that!

for sideboard, i don't know about your meta so i wont suggest anything. detentions sphere may be a nice catch all card.

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Posted 16 August 2015 at 22:37

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jace is a plainswalker more so than a creature so there are really only 3 legendary creatures. If I didn't want to be different sure I could run the general jeskai route but I'm trying to get the three for one off of the command rather than just a 2 for 1. For example rather than counter draw with cryptic I'd prefer to go creature (that also creates a card advantage, either now or later and draw) sure cryptic could counter any spell rather than just a creature but the only spells pre board that will be hard to deal with are enchantments and artifacts I think. I care little about hand disruption and targeted removal because the goal is to reuse those spells anyway so they are just one for ones where as later I want the 2 for one. I might cut a helix and run cryptic as a 1 of but I plan to keep the ojutai's at the moment until I get more reps in with them.

Late game being sure you have a Soulfire is amazing with the buyback bolts and commands at end of turn.

Honestly Geist should be a 4 of because I can't recur it but until I test a lot more I won't be sure what to cut for it.

Path and mana leak work horribly together and one leak should likely be a deprive but I like the path's main right now.

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Posted 16 August 2015 at 23:34

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I've been loving harbinger so I decided to bring it into the main board and add another electrolyze moving the 3 Geist that I can't recur to the Sb to come in for its matchups. Lots of testing to do still but I honestly really like ojutai's command. That being said firecraft has been meh.

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Posted 18 August 2015 at 01:06

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I ran a very similar list last fnm with poor results. Maybe just bad matchups + bad luck. Will have to try again next time. Ojutai's Command is indeed an excellent card advantage engine. Running it along 3 Cryptic Commands.

The deck's problem is against agressive strategies. Then again, on paper, it seems like aggro will be a joke, with playsets of Soulfire and Helix. Maybe it was only bad luck but I never made it to turn 4 against Zoo and mono red.

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Posted 18 August 2015 at 12:43

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Yeah these things take testing and tweaking and more testing.

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Posted 18 August 2015 at 22:52

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A little bit heavy on the land for such a low mana curve, in my opinion. You could probably afford to drop a couple lands to make room for more instant cards.

I'd drop the dispel and spell snare cards for either Swan Song or Rune Snag. I'd also even out your Monastery Mentor's and Soulfire Grand Master's at 2 a piece.

Other than that, this looks like a pretty solid deck.

If you've got the time, check out my first deck on this site. :)

http://www.mtgvault.com/thegreatmunchkin/decks/gather-the-forces/

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Posted 02 September 2015 at 04:08

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Switch out 1 electrolyze for a remand. May help you in counter battles and you still get value. 3 electrolyze seems excessive.

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Posted 17 September 2015 at 03:08

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Switch out 1 electrolyze for a remand. May help you in counter battles and you still get value. 3 electrolyze's seems excessive.

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Posted 17 September 2015 at 03:10

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