Thopter Copter

by kuansha on 31 March 2010

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Some early control/destruction until you get this combo:

Thopter + Sword of the Meek + Time Sieve ...infinite turns and thus infinite creatures and infinite life, and infinite damage with Disciple of the Vault =]

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,971 times.

Mana Curve

Mana Symbol Occurrence

4212300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Thopter Copter

Ok, I see how your deck is working. I like (INFIN) stuff and this one is now on my list. I would however have to make it faster. Once you get that early control Via Time Sieve your opponent is f*cked, yet your deck could still be beaten, I like it. (B+) in my book.
P.S. (INFIN) mana would be nasty in this deck lol.

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Posted 31 March 2010 at 23:51

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I added the Ironworks for infinite mana loop

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Posted 09 April 2010 at 16:02

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now I deleted it...once you get Time Sieve out, it's over if you do it right

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Posted 09 April 2010 at 23:57

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Cool combo. I would still defiantly use ironworks. And maybe myr servitor. Over all nice build, maybe try and speed it up if you cant. Sac lands from invasion might help. It might give you like a turn three win.

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Posted 10 April 2010 at 01:22

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Oh that's cute. Some self milling mechanic might really speed this up, some way to get Sword Of The Meek into GY from Library.

Just a thought. Not really sure how to do it, I just think it would be super potent.

Phyrexian Walker is similar to Ornithopter for you too. Not sure if there's a specific legality you want to fit into though.

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Posted 10 April 2010 at 09:57

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interesting idea...I'll have to consider that...thank you

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Posted 10 April 2010 at 10:09

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Thirst for Knowledge will be a good one..I added that

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Posted 10 April 2010 at 10:32

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instead of using reliquary tower, use Spellbook (0 mana artifact). Also I would up the Doom Blade to 3x some how, add some diabolic tutor and you will have an awesome deck. The key is surviving until you have your draw. Awesome combos!

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Posted 11 April 2010 at 00:13

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Also, If you could rate my deck. It would be appreciated!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=54084

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Posted 11 April 2010 at 00:13

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thanks for the comment...no diabolic tutor though because it costs too much mana and I have muddle the mixture to pull out any card I need for my combo

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Posted 11 April 2010 at 00:19

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I liked reliquary tower because it is harder to get rid of since it is a land...I guess this depends on the meta-game of your area, but more people own items like disenchant and naturalize than cards like wasteland or sinkhole.

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Posted 11 April 2010 at 00:51

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gmolson84 has deleted this comment.

Posted 11 April 2010 at 00:51

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nice deck very strong play and muddle the mixture is def a good play

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Posted 11 April 2010 at 00:23

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gmolson84 has deleted this comment.

Posted 11 April 2010 at 00:31

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Correct me if i'm wrong, but in order to have infine turns you must be able to pay the thopter foundry's ability at least 5 times a turn...and you kill them quickly with disciples or slowly with extra thopters (depending on what you draw)? If this is the case you need to find a way to accelerate your mana at the beginning of the game so you get the lock on turn 3 instead of turn 5 (assuming you lay a land each turn). I would add chrome mox for mana acceleration. Take out mana leak and put arcane denial, take out muddle the mixture and put counterspell ( i see why it works for you...just want to be sure when you get your combo nothing can stop it), take out thirst for knowledge and put impulse, smother is good, but i would run diabolic edict instead. Good idea...I hope you can make it more aggressive

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Posted 11 April 2010 at 00:47

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I disagree with replacing my spells, because they each serve a specific purpose in this case

however, Chrome Mox was a great idea--that should really help to boost the mana, and allow the combo to come off more quickly

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Posted 11 April 2010 at 12:20

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love it. the only problem is that it can fall to a naturalize or some other destroy artifact ability

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Posted 11 April 2010 at 09:11

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ah, that's true...hopefully I could counter that spell, or discard it with duress, or something

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Posted 11 April 2010 at 09:14

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nice deck

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Posted 11 April 2010 at 12:08

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too many artifacts, makes my head hurt.
cool though.

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Posted 11 April 2010 at 20:10

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A very good deck.
If you need any form of acceleration try using Fabricate to get the artifacts out fast.

A solution to the mana problem would be this combo: Vedalken Engineer + Intruder Alarm.

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Posted 12 April 2010 at 04:40

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this is classic pro level. good job. although not infinite turns, cuz youd deck yourself =]

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Posted 12 April 2010 at 22:39

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Hey mate, dumb question really but any reason your not running tezzeret? too late game? cause turn 5 (or less!) fetch the last artifact you need for the combo is pretty mint. Great for those broken artifact lands too :D

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Posted 12 May 2010 at 03:27

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Sorry, also Glimmervoid over City of Brass?

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Posted 12 May 2010 at 03:29

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Damn people sure do love to comment on your decks. Wish I had a following like this, lol. But yeah, too bad there isn't any green, because Doubling Season would make the Thopter combo insane. Excellent work though man, 9.9 Stars!

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Posted 16 August 2010 at 05:07

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