kumarmcdouble

20 Decks, 61 Comments, 1 Reputation

i think you should run wall of omens and less plains and more marsh flats because that makes it alot harder to play ultimatum. you should definately run manlands like the tar pit, celestial colinade, etc.

use the new jace instead of little jace and tidhollow scullers maybe baneslayer

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Posted 01 July 2010 at 16:48 as a comment on 4 color Esper/grixis Control

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you should use urborg, and many other dual lands, like underground sea'

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Posted 01 July 2010 at 16:41 as a comment on puca

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this deck is kinda cool

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Posted 01 July 2010 at 16:39 as a comment on Hunted Horror

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this deck is the shit!!!!

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Posted 01 July 2010 at 16:37 as a comment on Grixis artifacts

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ya of course i took out the one card i just didn't have enough time to finish and i'm running counterspells now because you always want to counter a big beater especally like an opposing sphinx

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Posted 25 June 2010 at 15:52 as a comment on kumar's grixis control

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this deck is the grixis that i love like getting card advantage like crazy
i just think you should run morefetch lands than you do
it's really worth it to have more than 2

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Posted 25 June 2010 at 15:46 as a comment on Grixis Control

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this deck seems to look like it could be torn apart fast and easily by stuff like jund or red deck wins but it does have the right cards

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Posted 25 June 2010 at 15:43 as a comment on grixis control

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this deck has the right idea but isn't really very good i would run sphinxes in here but that's just me

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Posted 25 June 2010 at 15:41 as a comment on Grixis Control

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you should use brightstone ritual and goblin war strike, shared animosity, festering goblin, rise of the hobgoblins, goblin bushwacker, and goblin cheiftain

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Posted 25 June 2010 at 15:38 as a comment on Goblin Plague

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grappple hanger is a retard and doesn't know anything about grixis

almost all removal in grixis is red and blue has an even bigger part in grixis hitting the double blue is almost always needed hiting double red not so much

i myself wouldn't run nicol bolas in grixis because he is a dead card for most of the game but when hits he hits hard or he is over run by creatures but he is a very good win contition especailly because he can't be killed by manlands or most types of creatures

the mind sculptor is almost never a mill card it it is stupid if you think so he is just control and card advantage witch is what you want in this deck

i like all the cards in here except for night hawk maybe you could replace it with a sphinx of jwar isle of lost truths, or gatekeeper, persecuter, sedraxis specter, or some more good spells

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Posted 18 June 2010 at 14:03 as a comment on Grixis Control

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this deck is pretty cool i don't think i would change a thing

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Posted 21 May 2010 at 18:01 as a comment on Wizards

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i think it should use raging ravine and raging ravine is perfect with trace of abundance so your man land has shroud

same with stirring wildwood

sigil of the empty throne seems like a good card to throw in there

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Posted 19 May 2010 at 16:57 as a comment on Naya-Umbras T2

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this deck is so cool I wanted to make a deck like this a while back but i didn't have all the cards for it

maybe more lands for you i think would make it more consistant

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Posted 18 May 2010 at 16:45 as a comment on no lands

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i like this deck it looks really easy to make but looks also pretty strong

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Posted 11 May 2010 at 22:40 as a comment on Elf Deck Wins

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this deck needs a lot of help

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Posted 11 May 2010 at 22:34 as a comment on Titan Spawn

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it's a typo are you sure? it seems to me like they were trying to give you a small preveiw of eldrazi but i'm not sure

it's still pretty funny how the print was wrong or that it's not an artifact

it would also be cool to put sarkhan vol in to give your eldrazi haste and to give your spawns power

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Posted 28 April 2010 at 19:34 as a comment on R/G Eldrazi Stompy

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kozilek is pretty much the best eldrazi.

ulamog is right next to hand of emrakul but ulamog is for sure better to have out

artisan of kozilek is really good for day of judgement comeback because if you return a predator of kozilek to play then that's four creatures! or you could return a hand of emrakul wich would also be awsome or if you throw emrakul's hatcher to play that's 5 creatures for one card really good card advantage

you shpuld really consider emrakul's hatcher because you get 4 creatures for 5 mana still really good card advantage

awakening zone is also one of the best eldrazi spells ever because it very fast mana excel and because it is so powerful against jund because if you have 6 eldrazi spawns out and an awakening zone it doesn't matter what they choose and you will be happy to keep wich ever

anyway check out some of my decks and you'll see where it's at

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Posted 28 April 2010 at 19:27 in reply to #63444 on R/G Eldrazi Stompy

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it's funny because walking atlas is not an artifact

this deck needs major help!!!

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Posted 28 April 2010 at 19:11 as a comment on R/G Eldrazi Stompy

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i would use cabal coffers and cemetery reapers , maybe some tendrils of corruption and dark rituals

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Posted 11 March 2010 at 17:03 as a comment on zombieness

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