Kuvetd

57 Decks, 91 Comments, 42 Reputation

Doorkeeper isn't worth it in this deck. The three mana you spend on him each turn would be better invested in a Curse of the Bloody Tome (a true allstar from my experience with milling decks) or on your sands of delirium. And if you do keep him, switch out jace's phantasm for fog bank just to have another defender. Kraken hatchling is another consideration too as its a great one drop to front up against aggressive decks (all those little hits in the beginning of a game really wear on you in the late game when you have your mil engine up).

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Posted 22 October 2012 at 12:57 as a comment on Sands Mill

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I think you need some more targets for cackling counterparts. Hoping to draw a Thragtusk to copy and then populate isn't the most efficient strategy. I like the idea though! Especially if you add cards like worldspine wurm maybe (that'd be a scary clone), or more reasonably acidic slime (its enter the battlefield effect would be nasty in repetition), trusted forcemage, etc. Really anything with an effect would be a great choice! Check out my deck here. Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=395167. It definitely has a fun aspect to it

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Posted 22 October 2012 at 01:45 as a comment on Parallel Counterpart! standard.

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Lyev Skyknight is a must have in any detention deck I'd say. Or for something that fits your soldier theme maybe a azorius justiciar to fill that 4 mana hole you have. And for your sleight of hand to an enchantment deck I'd say to try out righteous authority. Its a top of the line card that can lay the smack down and build a nice late game card advantage for you to spit out your lower mana cards. I actually built a deck around it here. Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=395167. Its a game finisher for me.

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Posted 21 October 2012 at 22:01 as a comment on Azorius Blink OR Arrester? I Hardly Know'er!

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I have to say that for my spirit deck the best performing card you can get for 2 mana (or really any amount of mana) is Mindshrieker. The card is an absolute beast that you can throw out early on and will benefit from your favorable winds (unlike spectral rider). I know for me, Mindshrieker has been the make or break for a lot of my FNM games (milled a Massacre Wurm once, whew!). I'm actually branching out from my spirit deck if you could take a look at my new deck.
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=395167

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Posted 21 October 2012 at 21:52 as a comment on Spirit Standard RTR

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Great matchup for the aggro zombie decks! I'd think that Wingcrafter would serve you better than spectral flight. It would pump up your Champion of the Parish and spread the evasion around a little more. And of course its more bodies for your Sublime Archangel. Maybe some azorius arresters as well. Its a nice two drop with two power that gives you an early detention to swing in with one of your other creatures. I have an aggro azorius deck too if you could look at it here: Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=395167

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Posted 21 October 2012 at 21:40 as a comment on Azorius Aggro

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Nice combo with Misthollow and Search the City!

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Posted 17 October 2012 at 13:46 as a comment on Search The City

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I'm feeling the Golgari for sure. I think it will be a great update for my undying deck!

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Posted 11 September 2012 at 02:44 as a comment on Return to Ravnica Discussion

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Awesome! I was enthralled by worldfire as soon as I got one out of a booster pack! I would think running three worldfire would be the only change I'd make. That's just from the play tests I've done with this worldfire deck I made (same concept with a splash of green for mana fixing and the ever-so-lovable Thragtusk) which I orginally had only two worldfire's in.
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=378529

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Posted 29 August 2012 at 13:27 as a comment on Krenko's Worldfire

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How are you liking Index in this deck? I've playtested my mill deck with Index in it and I've never been terribly fond of the card (despite being crazy cheap). I like the deck, but I'm not sure it could mill someone out before you had a chance to zero their life. I tried to make it impossible for my deck to zero someone's life so I would have to mill them, but that's just me. Cool deck like I said, especially trepanation blade. Never seen that one before!

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Posted 27 August 2012 at 22:49 as a comment on Mill Deck

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Hmm.... interesting. I like the Surgical extraction paired with the mill for sure! Vanishment with a mill deck is hilarious because its perfect for selective removal. My only worry with this deck is that you couldn't mill them in a reasonable amount of time. I just recently put a lot of effort into a mill deck and I tried to aim for a complete mill in something like 10 turns. Or at least make it a possibility.

Looks like you could reasonably mill half a deck consistently in 10 turns. Now the whole 10 turn limit is fairly arbitrary, but it is based on a guesstimate of how long I think I can survive (using blockers and control elements) against a deck trying to zero out my life. So the big question is how many turns can your deck's blockers and vanishments (with a little help from surgical extraction and the five life from elixir of immortality) buy you? If they can buy you 20 turns, then you'll be fine. Otherwise, I'd say drop the ravenous rats for something else. Maybe a death wind, manor skeleton (because of regenerate), I guess even Xathrid Gorgon would work (although its costly), or maybe a vile rebirth seeing as your opponent's graveyard will be well stocked.

Or you can switch over to a mono blue mill (I'd say that way is much preferred) and keep dismember (which is really the powerhouse black card in this deck). Add in some Dissipates for the Rats, and then definitely drop a Tormod's Crypt or so and add in Unsummon, essence scatter, or negates. (The unsummon in particular would also make snapcaster a bit more valuable)

Well, its a lot I said. I hope its helpful. You can check out my Mill 2.0 or Mill Away M2013 if you want. Mill 2.0 has a great comment on it that really helped me in case you wanted to read over that to get some other insight.

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Posted 21 August 2012 at 19:13 as a comment on Super Original Standard Mill

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I like it! I would prefer Mindshrieker over Shriekgeist (same mana cost, more consistent milling, and a better creature in my experience). And I think the low land count could hurt your increasing confusion. Can you check out my milling deck?
Deck Link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=373583

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Posted 15 August 2012 at 02:44 as a comment on BLUE MILL! :D

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I used to have harvester of souls and he did perform fairly well. I never considered soul of the harvest (own one of those as well). I would have to agree that vengeful has never performed well in this deck. Harvester would provide some deathtouch to make up for only 2 deadly allures as well and would make the most of the theme of killing more (in combo with blood artist)

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Posted 17 June 2012 at 22:23 as a comment on Undying Joy

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Well with the removal that it has it doesn't really need "break through" abilities. And a lot of the damage will be dealt as a result of killing wave payment or blood artist ability.
And for sure some enchantment and artifact removal for sideboard.

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Posted 17 June 2012 at 16:43 as a comment on Undying Joy

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You need more cards to mill yourself with like Dream Twist, Thought Scour, Forbidden Alchemy (especially useful to pick up some of your key cards like Lab Maniac). And then of course more mixed land is always useful especially in a deck using more than two types of mana (i.e. 4x Woodland cemetery and 4x drowned catacomb). Also you probably want more creatures otherwise your Boneyard Wurm and Splinterfright will be kind cool cards with not much power/toughness. And you might as well drop out parallel lives as it only helps you with spider spawning and just adding more creature cards will do the same. (AND FINALLY, sorry for the essay. I've seen several self-mill decks at my fnm)

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Posted 17 June 2012 at 16:24 as a comment on self mill standard combo

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Nice deck, my first solid deck was an infect deck using a combo with Goblin Tunneler but with these new blue cards from the Innistrad block Goblin Tunneler is put to shame.lol. I would say the mana curve is a little top heavy. I always kept my infect deck with a lower mana curve because of the lethal 10 poison counter mark, but I see a lot of good higher mana cards here so maybe a Plague Myr would really help with some extra mana. And finally, I know its overused but I would almost put in Spectral Flight over levitation (with the trade off between having all flying creatures being balanced by one pumped up flying creature).

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Posted 08 June 2012 at 16:04 as a comment on unblockable infect

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While I love Elixir of Immortality and Archangel's Light, I'd swap all of those out for Fogs. A few well placed fogs should prevent you from losing a lot of the life you would gain from Elixir and Archangel's Light. Or so I would think. Between the Fogs, Divine Deflection (one of my favorite cards from Avacyn), and Terrifying presence you should be able to hold out pretty well even if you have a flying weakness

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Posted 28 May 2012 at 16:25 as a comment on G/W Soulbond

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You could probably pull Shriekgeist too. Great for milling and MAYBE taking out some unfavorable creatures you could probably pull those for some cheap spirit blockers from Midnight Haunting (which could DEFINITELY take care of those nasty monsters coming your way).

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Posted 18 May 2012 at 19:29 as a comment on drogskol army

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Totally missed those. Yeah. Looks solid then

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Posted 18 May 2012 at 19:25 as a comment on Geist of Long-Forgotten Gohei

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Definitely have the human synergy of Avacyn Restored going on. Did you consider any artifacts like Silver-Inlaid Dagger, Butcher's Cleaver, Bladed Bracers and the like? I personally favor those in human decks because of their extra bonus to humans for extremely low mana cost. Maybe even throw in some angelic armaments for a flying defense too. Looks good though.

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Posted 17 May 2012 at 19:14 as a comment on Red/White Humans

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I would definitely remove the Intangible virtues unless you add in some Doomed Travelers, Mausoleum Guards, Midnight Hauntings, or other token creators (you don't have any currently). I like the Latch Seeker though. It will be a beast to deal with once you power it up especially if it becomes hexproof.

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Posted 17 May 2012 at 19:04 as a comment on drogskol army

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