Creature-less Assault loam

by Kyorus19 on 22 February 2016

Main Deck (60 cards)

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Deck Description

welcome, this is a decklist of a creatureless loam.i am so sorry about my bad english, if you find errors please report them to me in the comments.
thanks.
this loam it isnt an aggro loam with goyfs, Dark Confidant and other creatures.
it means that opponents Terminate, Abrupt Decay and Path to Exile are useless.
this creatureless loam use Faithless Looting, Dakmor Salvage, and other cards to search Seismic Assault and Life from the Loam in the deck.
with those cards we can create a clock for 6 damage for turn.
to block other decks we use 1 Blood Moon, 2 Ensnaring Bridge, 3 Lightning Axe, 2 Anger of the Gods and a Quicksand.

my decklist is composed with:

4 Simian Spirit Guide to accelerate our plays (for example Seismic Assault on turn 2 or Blood Moon on turn 2).

3 Vengeful Pharaoh to kill creatures without using spells and mana. the second part of his effect isnt a problem because we can dredge it into our graveyard.

2 Anger of the Gods to stop aggro's races and exile Voice of Resurgence, Kitchen Finks and Vengevines.

2 Commune with the Gods to add cards to our graveyard and find Seismic Assault // Molten Vortex.

4 Faithless Looting to sculpt our hand, to discard Vengeful Pharaoh or Dakmor Salvage, and to activate dredge.

4 Life from the Loam to cycle our lands, discard the lands with Seismic Assault, take the lands, discard the lands, etcdredging is very useful to find cards to take with Noxious Revival.

4 Magmatic Insight is our second way to draw cards, active dredge and discard Dakmor Salvage to start dredging from turn one.

3 Mulch is like Commune with the Gods, but it take all lands. very useful to search lands and Life from the Loam.

3 Lightning Axe to stop Reality Smasher, Siege Rhino, goyfs, Celestial Colonnade etc etcvery useful to discard Vengeful Pharaoh or Dakmor Salvage

2 Noxious Revival to take from the graveyard Ensnaring Bridge, Blood Moon, Horizon Canopy, Anger of the Gods, Seismic Assault etc..

2 Ensnaring Bridge to block decks where the finisher are creatures. we usually have 0-1-2 cards in hand, so its good.

1 Blood Moon, to kill tron, and othercolored decks.

4 Seismic Assault and 1 Molten Vortex (unfortunately, D: we cant use 5 Seismic Assault) the cards of the deck.Molten Vortex is here vs Slaughter Games and it "is" a 5 Seismic Assault.

1 Horizon Canopy to activate dredge and draw.

4 Dakmor Salvage to dredge and find Life from the Loam and Vengeful Pharaoh

1 Quicksand, vs Goblin Guide, vs merfolks, vs Etched Champion and vs other aggro decks.

the others are normal g/r lands.

our gameplay is don't die in the early game to create a clock on mid-late game with, for example, Ensnaring Bridge.

a problem that scares me is combo decks like Ad Nauseam because we can't (in game 1) win agains them.another bad matchup is burn, we can block his creatures but he can burn our face.

in a couple of days i will rend this description more long.

i hope you enjoyed and i am waiting your advices!

Deck Tags

  • Control
  • Gruul
  • Combo
  • Modern

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0093211

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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