Aggro Reanimator

by KyuubiFanatic on 02 January 2011

Main Deck (64 cards)

Sideboard (6 cards)

Creatures (4)

Enchantments (2)

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Deck Description

Played with Grave Pact for the first time, and loved how I forced my opponent to sack his Serra's Angel. Got me to thinking how I could use it to power my own field up.

Tentative formula here, Grave Pact to remove defenders, sacrificial creatures to power it as well as to beef up both Bloodthrone Vampire and Mortician Beetle, and plenty of ways to recover your own creatures.

64 cards, everything but Grave Pact below 2 mana.

Deck Tags

  • Graveyard

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

005600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Aggro Reanimator

Fume Spitter feels redundant and a little weak in this deck, but I suppose the options for alternatives in Standard aren't terribly good right now. I'd include some fetch lands (Verdant Catacombs?) to help you trigger Bloodghast and thin the deck, maybe instead of Piranha Marsh (or just instead of four swamps).

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Posted 02 January 2011 at 15:32

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Fume Spitter is mainly there as a cheap casting self sacrifice, and his ability can state-base kill indestructibles. I tend to run 64 card minimum decks as I have experienced a lack of readily available land more than I would like, and 24 lands and 20 spells tend to run more smoothly in my own experience. And this deck wasn't built for standard, it's really just something I thought would be fun :P

Thanks for the comment ^_^

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Posted 02 January 2011 at 15:47

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