Modern Ideas: Mardu

by Ladon229 on 24 October 2015

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Welcome to a Modern deck: Mardu. Now there are are many Mardu decks and styles out there in modern, but I tried to mix many different styles together to one deck.

This deck is more midrangey, but has tokens and planes walkers in there as sub themes.

How to Play

Kill your opponent's stuff. Make tokens. Play butcher. Play planes walkers and rocs. Win.

Deck Tags

  • Modern
  • Mardu
  • Midrange

Deck at a Glance

Social Stats

16
Likes

This deck has been viewed 4,787 times.

Mana Curve

Mana Symbol Occurrence

25015250

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Ideas: Mardu

Brutal Hordechief instead of two lands and a The Chandra Ablazes? It's super good, especially with two or more on the board.

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Posted 26 October 2015 at 00:15

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Well, um.. Brutal horde chief would probably be better fit for a Straight up Mardu tokens deck, with other forms of token generation. Also, It's really fighting butcher and sorin for that 4 drop spot, two cards which are really just much better than it. Chandra ablaze is this deck's elspeth. She not only can kill most creatures and planes walkers with her +1, but her -2 makes whatever our opponent has been saving up useless. her -7 is a game ender. It's ridiculous. Especially if we've dropped a few burn spells in the graves with her +1. I don't wanna drop any lands, this deck already has a lot of expensive stuff like wing mate roc.

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Posted 29 October 2015 at 11:40

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You only need about twenty four lands for most decks, and this isn't one of those. Chandra's ability to kill most creatures is pretty useless when you have cards for two mana that do the same thing, especially since those cards kill anything, rather than creatures with toughness 4 or less. Her minus seven will rarely end a game, since you'd have to take three turns with her being undamaged, and if you didn't draw a red card you wouldn't be able to +1 her. Brutal Hordecheif will usually be attacking for a lot more than four with the Young Pyromancers tokens, and you'll gain tons of life if you also have Wingmate out.

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Posted 30 October 2015 at 12:48

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The 26 lands in the deck have proved to be the most consistent in proxy play testing, but I could see 25 lands being doable. However, in this deck, 24 lands is not enough. Also Chandra's +1 is something that can help us burn out our opponent. We can toss a bolt or helix for the extra 1 damage, which can make killing an opponent that much easier or target other planeswalkers. You still can +1 Chandra if you don't have a red card in hand. The text tells you to discard a card regardless. The 4 damage is the bonus of the red cards. This is, of course not the reason I included Chandra. her -2 is not something you have mentioned. If our opponent has no instant speed planes walker removal, *Pop goes their hand, and ours too. However, since everything else in the deck is cheaper than Chandra (on mana). Brutal horde chief is, again a really awkward card in this deck because of butcher, and its complete lacking of evasion. It can't dream to stand up to your average goyf, and will get straight up demolished by anything in Abzan. It fails the lightning bolt and lightning helix test, as well as the fact that it's secondary ability is a mana sink, meaning it's either that or a roc on turn 5.

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Posted 31 October 2015 at 17:42

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What about lingering souls and Lilian of the veil? My playtest group has been trying different mardu builds. Alot of value cards, does lean in the tokens strategies. Best removal package in magic - lightning bolt, path to exile, murderous cut, crackling doom, terminate, lightning helix, slaughter pact.

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Posted 08 November 2015 at 08:15

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Good Idea, Zak! Lingering souls is a really powerful card, however in this deck, we're running timely reinforcements instead for a couple reasons. First of all, the life gain is insane, and with all of the pain, shock, and fetch lands in this deck, we'll surely have a few less life than our opponent. Secondly, getting three 1/1's on turn 3 is very helpful to our strategy. Our ideal turn 4 play is butcher, than sacking 2 tokens for haste and lifelink. If our opponent kills our butcher, we then use the third token to trigger the raid on our wing mate roc. So, I'd say, it's good to include lingering souls, but make sure they're in addition to at least 3 timely reinforcements, not instead of them.

Liliana of the veil would fit into more of a Mardu control build rather than the midrangey build I have here with butcher. While her +1 and -2 are great for a turn 3 planes walker, she doesn't help power butcher like other turn 3 plays, which are what we want to do on turn 3. Also she costs a small fortune at $160 for a playlet. Liliana is a fine candidate, however, if you have the bucks, and want to make a Mardu control deck with Olivia Voldaren.

Token strategies in Mardu can be really good if you can get the right mix together. Butcher, Sorin, and Roc all work together really well with tokens, and it's something that I think has a lot of potential.

I have most of the removal spells you mentioned, with the exception of path to exile, murderous cut, and slaughter pact. Let's review:

Murderous cut was great in standard, and showed up in a lot of Abzan builds, but is not so great if it's the only removal spell you draw. Good card, and can be worth including, but in this build I chose against it.

Path to exile is something I don't think this deck needs. It's usually used in partially white builds that have no other removal options available, which I can respect. For this deck however, Path to exile in no way a premium removal spell. Killing one of their tiny creatures on turn 1 for the cost of ramping them is not a deal I want to at all get into. their bigger threats like tarmogoyfs and planes wakers can be killed with our higher costed removal spells.

Slaughter pact is brutal to play. Don't get me wrong, killing an opponent's creatures for 0 mana is excellent, but the delayed payment of 3 makes it a turn 2 removal spell that you risk losing the game with if you can't make the payment. The delayed payment shuts down your turn 3 token generation, stopping your butcher from hitting the air fast, and shutting down your strategy entirely. It only works on nonblack creatures, and is just a bad card for this deck in general.

Sorry if this seemed like a roast. good suggestions overall. Lingering souls and liliana of the veil are really good cards, and good idea making a mardu tokens deck. Murderous cut can be a very powerful spell, especially if you go into that mardu control route. The other two removal spells might need a bit of work, but other than that, very good.

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Posted 08 November 2015 at 16:33

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Yea I did not think all the cards I listed work in your deck, just making a point of how powerful the color combo is! I agree with your assessment overall, there are a lot of lines of play it seems

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Posted 08 November 2015 at 18:39

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Yes, Mardu is pretty awesome, and I seriously think It has the potential to be the new Jund. Many Mardu builds exist, and I recommend any one of these archetypes:

Mardu Tokens (young pyromancer, timely reinforcements, lingering souls, goblin rabblemaster)

Mardu Control (Olivia Voldaren, utter end, pyroclasm, Liliana of the veil)

Mardu Midrange (The deck being shown here)

Mardu Zoo? (Rakdos Cackler, Boros elite?)

Mardu Planeswalkers (Liliana of the Veil, Chandra Ablaze, Elspeth, Sun's Champion)

Anyway, keep experimenting with Mardu. I can really see this deck improving in the future, and all it needs is for us to find a few more really good cards.



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Posted 08 November 2015 at 20:53

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Amani vengeance for the walkers deck^

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Posted 09 November 2015 at 00:42

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Yeah, good idea. The boros ajani's enter the battlefield helix is friggin brutal against most strategies.

Overall, I think Mardu is a great deck, and has the potential to be the new Jund. Speaking of Jund, I made A Modern Ideas for it, and made some clever substitutions for anyone who wants to pay Jund without paying up the $2000.

http://www.mtgvault.com/ladon229/decks/modern-ideas-jund/

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Posted 10 November 2015 at 20:34

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Zaklax13 has deleted this comment.

Posted 08 November 2015 at 08:16

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Hi :)
First off: Nice deck. It is an interesting attempt and I have one of my own which is quite different, but I would like to hear you're comment on it.

I disagree with big booty Chandra. She provides too little advantage for her cost. The argument about your hand being empty because all else costs less seems unviable with the large cost of all your stuff. If you play her, you should make sure you always have a red card in hand => more carddraw other then her.

An interesting addition I have never seen run before is ohrzov charm. Why did you include it?

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Posted 17 November 2015 at 08:19

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Dude, you posted the comment three times lol.

Ok its fine if you disagree with the 2 chandra ablazes. If you want, you can switch her out for elspeth straight outta standard. Chandra, however, is just so much better at shutting down whatever shenanigans you're opponent's trying to do.

Yeah Orzhov charm is really sweet because of it's second, and really only useful mode, "destroy target creature and you lose life equal to it's toughness." Just an extra two mana kill spell. nothing special.

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Posted 17 November 2015 at 20:38

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Hi :)
First off: Nice deck. It is an interesting attempt and I have one of my own which is quite different, but I would like to hear you're comment on it.

I disagree with big booty Chandra. She provides too little advantage for her cost. The argument about your hand being empty because all else costs less seems unviable with the large cost of all your stuff. If you play her, you should make sure you always have a red card in hand => more carddraw other then her.

An interesting addition I have never seen run before is ohrzov charm. Why did you include it?

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Posted 17 November 2015 at 09:16

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Hi :)
First off: Nice deck. It is an interesting attempt and I have one of my own which is quite different, but I would like to hear you're comment on it.

I disagree with big booty Chandra. She provides too little advantage for her cost. The argument about your hand being empty because all else costs less seems unviable with the large cost of all your stuff. If you play her, you should make sure you always have a red card in hand => more carddraw other then her.

An interesting addition I have never seen run before is ohrzov charm. Why did you include it?

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Posted 17 November 2015 at 10:13

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it is an interesting attempt. It is just a lot of high costing things an dunfortunately if your tapping out on turn 3 in Modern you are dead

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Posted 18 November 2015 at 04:38

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Tron decks tap out on turn three.

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Posted 19 November 2015 at 03:02

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Justin, what do you mean? I've seen so many modern decks before tapping out on turn 3 like Abzan, Jund, and even some hate bears decks.

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Posted 19 November 2015 at 12:54

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Taking out the timely reinforcements and replacing them with lingering souls would be more competitive, especially considering the amount of life gain you have.

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Posted 04 December 2015 at 14:32

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I think that's fair. I feel you still want it in the 75 somewhere, as it is a burn trump.

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Posted 04 December 2015 at 16:03

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Yeah, sure! Perhaps the lingering souls are more reliable, and provide more long term value. I just wanted butcher to have all three of his abilities the turn he's summoned, and the life gain's awesome.

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Posted 04 December 2015 at 23:21

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agreed, in my mardu tokens deck i use 1 MB and 2 SB.

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Posted 08 December 2015 at 14:20

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MB, SB? Sorry, I don't follow.

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Posted 09 December 2015 at 00:45

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Main board and side board

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Posted 09 December 2015 at 04:58

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kkk gr8 m8

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Posted 09 December 2015 at 21:31

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http://www.mtgvault.com/sperrow/decks/modern-mardu-tokens/

for reference

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Posted 10 December 2015 at 15:14

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Sperrow has deleted this comment.

Posted 04 December 2015 at 14:34

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Hangerback walker to be sacrificed the the butcher

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Posted 05 December 2015 at 00:56

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BrigadierPrime has deleted this comment.

Posted 05 December 2015 at 00:58

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Hey guys, just a question:

Do you think it's safe enough to include 2-3 kitchen finks in this deck, or is double white on turn 3 too expensive/risky? Be sure to let me know!

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Posted 12 December 2015 at 21:11

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Well filter lands are an option. I know fetid heath is the BW BB WW one.

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Posted 09 March 2016 at 00:05

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Have you thought about siding in pyro for elves or affinity?

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Posted 03 March 2016 at 14:45

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I'm sorry. Pyro what?

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Posted 05 March 2016 at 00:37

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Pyroclasm. Sorry haha

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Posted 05 March 2016 at 18:29

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Yeah well in my current version I actually have 2 angers instead (deals with any reanimation shenanigans). If you want to see my current version (with the exception of goblin-dark dwellers & outpost siege), see the link, as I've changed a lot of things. See the link:

http://www.mtgvault.com/ladon229/decks/modern-mardu-2/

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Posted 19 March 2016 at 14:09

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Have you thought about the new 6-drop chandra over the one you have here? I find her a big better in a vacuum.

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Posted 30 March 2016 at 21:41

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Well actually I've switched chandra out for 6 drop elspeth in my newer version, who I find to be a better planes walker than the other two.

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Posted 31 March 2016 at 20:16

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