Merfolk Mill

by LanerAamol on 22 June 2008

Main Deck (72 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The Main point of this deck is to tap your merfolk to get their abilities and mill the opponent until their deck is gone with Drowner of Secrets. Meanwhile you gain life from Judge of Currents and there is a pretty lethal combo between Sigil Tracer and Memory Sluice. You also end up generating tons of 1/1 Merfolk wizard tokens, with Summon the School and Stonybrook Schoolmaster, which you can use as more tappers, blockers or attackers if milling isn\'t working.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 2,264 times.

Mana Curve

Mana Symbol Occurrence

1248400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolk Mill

no ofense but this is a low class merfolk mill standerd deck(well cloudcreast but better replaced by wonderwine hub)

robe of mirrors?

sigil tracer does not fit
your only spells are memory slice witch allready has conspire
and sommom the school which should
be replace with o ring or some other removel
ink disover and drowner innicate

0
Posted 23 June 2008 at 01:55

Permalink

if you're main goal is milling, wheres the Grimoire Theif? wheres the Traumatize?! I suggest either taking out the Sigil Tracer or giving more big beefy mill instants and sorcerys. also, KEEP THE SUMMON THE SCHOOL! Summon the school starts becoming insane with lotz o' millfolk.
Looks like a interesting go on milling, but i wish you the best of luck with your deck!

Please help my deck "GW Agro"

0
Posted 23 June 2008 at 02:55

Permalink

there are alot of thing u could do to improve this deck like swich out the cloudcrest land for pain lands or dual lands u also need oblivian ring and crib swaps
you need to take out the surgespanners and sirgil tracer an and tak out one fallowsage and i would say take out the drowner initate but thats my opinion/what u need in ther is grimoire theifs and o rings and crib swaps an also u need merrow reejays and put some counterspell stuff in there

0
Posted 23 June 2008 at 19:43

Permalink

please look at my merfolk mill deck called bone merrow. you need to put in 4 merrow reejerey first. summon the school, merrow reejerey, and stonybrook banneret can build to an infinite mill combo. i also suggest taking out the robes. also the fallowsages are nice but cost too much if you dont have bannerets out, so i suggest reduceing them to 2 or none and add ponder and/or aquitecs will for more draw. also grimoire thief is a must in this deck which i dont yet have =(. nice start but 6/10

0
Posted 23 June 2008 at 21:00

Permalink

if you want a good competitive merfolk mill deck check out
secrets downfall

0
Posted 24 June 2008 at 20:19

Permalink