Number Six

by LankeOnLuck on 28 January 2013

Main Deck (60 cards)

Sideboard (17 cards)

Instants (3)


Enchantments (3)

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Deck Description

Simic Deck

How to Play

Still working on it. Will be a standard deck. I AM limited to what I can have and not have in the deck.

Deck Tags

  • Simic
  • Under
  • Construction
  • tips
  • will
  • be
  • apreciated
  • thanks
  • <3
  • Standard
  • Evolve

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,196 times.

Mana Curve

Mana Symbol Occurrence

0100048

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Number Six

Really nice idea, havent thought about using rapid hybridization on my undying creatures...very nice indeed !!
But I would still drop fathom mage to add more biomancers and maybe drop guildmage for some bioshifts

I got 2 simics,check it out and comment in one of them please:
http://www.mtgvault.com/aliski/decks/simic-evolve/
http://www.mtgvault.com/aliski/decks/corpseshift/

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Posted 08 April 2013 at 19:44

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the biomancers are expensive though. Only reason I have one in my simic deck to begin with is because I got lucky at the pre-release :P I agree that bioshift is really good for moving counters from creatures that are about to die to another creature, but they also work very well with fathom mages. I'm kinda torned about it, I still think Fathom mage is a great creature. The guildmages are mainly there to boost any low casting cost creature that I might unluckily draw, just so I have a way of using all of my mana on each of my turns.
I will consider the choice of keeping two out of the three, though. I might just have them in the sideboard in case I go up against a deck with heavy removal. As said earlier, biomancer is only there because I got really lucky, who knows, I might get another one sometime in the future ;)

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Posted 10 April 2013 at 15:39

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Bioshift does work well with undying creatures too as it can keep them going for another comeback. I know you're limited in the cards you can have but a simic manipulator with forced adaptation on it works well, at least it did against me anyway :) I found Increasing Savagery to work well too, with creatures like elusive krasis. and a late game card which could get you over the line is Sapphire drake as it gives all your evolved creatures flying. I like the deck though and like yourself I'ma fan on fathom mage :)

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Posted 18 April 2013 at 08:38

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I love everything about this.

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Posted 16 May 2013 at 03:33

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