Precursor Golem

by lasfdjfd on 15 October 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I'm trying to use the instants for both offense and defense.
Some help with the mana base would be much appreciated.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,665 times.

Mana Curve

Mana Symbol Occurrence

1280012

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Precursor Golem

Rite of Replication could be powerful but I think a Precursor Golem deck should win before you need to use that. Drop that and you can get rid of blue completely, helping the land base even out. And green naturally ramps, so you could look at Birds of Paradise and other stuff to help get the golems out earlier.

0
Posted 18 October 2010 at 01:11

Permalink

I'd look for some sort of sacrifice mechanic (such as Culling Dias) to protect your Golems from Doom Blades and Unsummons. Tempered Steel will help with the likes of Lightning Bolt, but otherwise there are too many one or two drop instants that could mess up your day not to have some way to keep your creature's safe.

Asceticism is another card to protect your golems, though it is a bit heavy to cast.

Otherwise, you're focusing too much on spells, and not enough on Golems. I'd perhaps consider dropping a color entirely, cut back those spells to ~6 or 8 game winners, and include more Golem creatures as well as additional ways to protect them from all threats. Note: Withstand Death will protect you from a Doom Blade, but not an Unsummon or Disperse... etc. The above mentioned sacrifice mechanic, on the other hand, will protect you against all threats.

0
Posted 18 October 2010 at 22:35

Permalink

Also, you're running blue without any Distortion Strikes?

0
Posted 18 October 2010 at 22:36

Permalink

I'm using vines of vastwood and emerge unscathed as both offense and defense.
Vines will stop doomblade, unsummon, lightning bolt, stuff and pump.
Protection is evasion too, but Emerge unscathed would be more useful if there weren't so many colorless creatures.
I'll think about switching withstand death for distortion strike.
Thanks

0
Posted 18 October 2010 at 23:04

Permalink

My point was, you'd need to have the spell on hand, and the mana to cast it, on the turn an opponent attempted to use Doom Blade, Unsummon, etc.. With Culling Dais (or some other sacrifice card, but without running proliferate or black, that's a little difficult.) you have a permanent on the battlefield capable of protecting your golems from any spell, any time, regardless of your available mana or cards in hand. Even if you only reduced Vines, Emerge Unscathed, and Withstand Death to 3x of each, and added 3x Culling Dais.. I think it'd be a change for the better :)

0
Posted 22 October 2010 at 21:21

Permalink